diff --git a/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_get_info.htm b/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_get_info.htm index 50c1918ff..411a2e44b 100644 --- a/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_get_info.htm +++ b/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_get_info.htm @@ -49,7 +49,7 @@

room_get_info

Room Info

This is the main struct returned by the function. All variables listed below are present at the root of this returned struct:

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room_get_info

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room_get_info

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room_get_info

This type of struct represents one layer in the room.

These structs are found in the layers array, which is part of the main struct returned by the function.

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Room Info Struct
widthRealReal The width of the room
heightRealReal The height of the room
creationCodeScript FunctionScript Function The index of the script function that contains this room's creation code
physicsWorldBooleanBoolean Whether the room has a physics world
physicsGravityXRealReal The physics world's gravity component along the x axis
physicsGravityYRealReal The physics world's gravity component along the y axis
physicsPixToMetersRealReal The physics world's pixel-to-metre scale
persistentBooleanBoolean Whether the room is persistent
enableViewsBooleanBoolean Whether views are enabled for the room
clearDisplayBufferBooleanBoolean Whether to clear the display buffer before drawing the room
clearViewportBackgroundBooleanBoolean Whether to clear viewports' backgrounds before drawing to them
colourColourColour The clear colour used when clearDisplayBuffer is set to true
instancesArray of Room Instance Info StructArray of Room Instance Info Struct An array listing all instances placed in the room with basic information on them
layersArray of Room Layer Info StructArray of Room Layer Info Struct An array listing all room layers, in order of increasing depth
viewsArray of Room View Info StructArray of Room View Info Struct An array listing all views, ordered by view index
Real The y coordinate of the instance's position
xscaleRealThe x scale of the instance
yscaleRealThe y scale of the instance
angle Real
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room_get_info

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room_get_info

This type of struct represents one view in the room.

These structs are found in the views array, which is part of the main struct returned by the function.

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Layer Info Struct
idRealReal The layer ID
nameStringString The name of the layer
visibleBooleanBoolean Whether the layer is visible
depthRealReal The depth of the layer
xoffsetRealReal The x offset of the layer
yoffsetRealReal The y offset of the layer
hspeedRealReal The horizontal speed of the layer
vspeedRealReal The vertical speed of the layer
effectEnabledBooleanBoolean Whether the layer filter/effect is currently enabled
effectToBeEnabledBooleanBoolean Whether the layer filter/effect should be enabled/disabled in the next frame (the next value of effectEnabled)
effectFX StructFX Struct A struct containing the effect's parameters (-1 if no layer effect is set)
shaderIDShader AssetShader Asset The shader to be applied to the layer (layer_shader)
elementsArray of Room Layer Element Info StructArray of Room Layer Element Info Struct An array listing all elements on the layer. Each element type struct contains information specific to it.
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room_get_info

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room_get_info

This type of struct represents one element in a layer.

These structs are found in the elements array, which is part of a layer struct.

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View Info Struct
visibleBooleanBoolean Whether the view is visible
cameraIDCamera IDCamera ID The camera assigned to this view
xviewRealReal The x coordinate of the view camera's position
yviewRealReal The y coordinate of the view camera's position
wviewRealReal The width of the view's camera
hviewRealReal The height of the view's camera
hspeedRealReal The horizontal movement speed of the view
vspeedRealReal The vertical movement speed of the view
xportRealReal The x position on screen where the view is drawn
yportRealReal The y position on screen where the view is drawn
wportRealReal The width of the viewport
hportRealReal The height of the viewport
objectObject AssetObject Asset The object of which the first instance in the room should be followed by the camera
hborderRealReal The horizontal border around the instance of the object to follow
vborderRealReal The vertical border around the instance of the object to follow
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room_get_info

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room_get_info

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room_get_info

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room_get_info

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room_get_info

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room_get_info

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room_get_info

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room_get_info

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from Manual/contents/GameMaker_Language/GML_Reference/Cameras_And_Display/The_Game_WIndow/window_view_mouse_get_y.htm rename to Manual/contents/GameMaker_Language/GML_Reference/Cameras_And_Display/The_Game_Window/window_view_mouse_get_y.htm diff --git a/Manual/contents/GameMaker_Language/GML_Reference/Cameras_And_Display/The_Game_WIndow/window_views_mouse_get_x.htm b/Manual/contents/GameMaker_Language/GML_Reference/Cameras_And_Display/The_Game_Window/window_views_mouse_get_x.htm similarity index 100% rename from Manual/contents/GameMaker_Language/GML_Reference/Cameras_And_Display/The_Game_WIndow/window_views_mouse_get_x.htm rename to Manual/contents/GameMaker_Language/GML_Reference/Cameras_And_Display/The_Game_Window/window_views_mouse_get_x.htm diff --git a/Manual/contents/GameMaker_Language/GML_Reference/Cameras_And_Display/The_Game_WIndow/window_views_mouse_get_y.htm b/Manual/contents/GameMaker_Language/GML_Reference/Cameras_And_Display/The_Game_Window/window_views_mouse_get_y.htm similarity index 100% rename from Manual/contents/GameMaker_Language/GML_Reference/Cameras_And_Display/The_Game_WIndow/window_views_mouse_get_y.htm rename to Manual/contents/GameMaker_Language/GML_Reference/Cameras_And_Display/The_Game_Window/window_views_mouse_get_y.htm diff --git a/Manual/contents/Settings/Game_Settings.htm b/Manual/contents/Settings/Game_Settings.htm index 512b18e7b..d96ccf55a 100644 --- a/Manual/contents/Settings/Game_Settings.htm +++ b/Manual/contents/Settings/Game_Settings.htm @@ -4,7 +4,7 @@ GameMaker Runner - + diff --git a/Manual/contents/assets/snippets/Note_Warning_GM_FileSystem_Sandboxed.hts b/Manual/contents/assets/snippets/Note_Warning_GM_FileSystem_Sandboxed.hts index 22394cd63..6aae85380 100644 --- a/Manual/contents/assets/snippets/Note_Warning_GM_FileSystem_Sandboxed.hts +++ b/Manual/contents/assets/snippets/Note_Warning_GM_FileSystem_Sandboxed.hts @@ -1,13 +1,14 @@ - - - - + + + + + Note_Warning_GM_FileSystem_Sandboxed - + -

 This function may not work as you expect due to GameMaker being sandboxed! Please see the section on The File System for more information.

- - \ No newline at end of file +

 This may not work as you expect due to GameMaker being sandboxed! Please see the section on The File System for more information.

+ + \ No newline at end of file diff --git a/Manual/contents/assets/snippets/Warning_directory_os_permissions.hts b/Manual/contents/assets/snippets/Warning_directory_os_permissions.hts new file mode 100644 index 000000000..de39fc712 --- /dev/null +++ b/Manual/contents/assets/snippets/Warning_directory_os_permissions.hts @@ -0,0 +1,14 @@ + + + + + + + + Warning_directory_os_permissions + + + +

 GameMaker doesn't limit writing to this directory so whether this is possible depends on OS permissions. It is however discouraged that you write to Warning_directory_os_permissions, as it is possible to damage the game installation this way.

+ + \ No newline at end of file diff --git a/Manual/toc/Default.toc b/Manual/toc/Default.toc index 40d9f0989..6ea1efe8e 100644 --- a/Manual/toc/Default.toc +++ b/Manual/toc/Default.toc @@ -151,6 +151,7 @@ + @@ -243,7 +244,6 @@ -
Layer Element Info Struct
idRealReal The unique ID of the element
typeLayer Element Type ConstantLayer Element Type Constant The type of element
sprite_indexSprite AssetSprite Asset The sprite used by the background
image_indexRealReal The sprite's subimage
xscaleRealReal The scale along the x axis
yscaleRealReal The scale along the y axis
htiledBooleanBoolean Whether to tile the background image horizontally
vtiledBooleanBoolean Whether to tile the background image vertically
stretchBooleanBoolean Whether to stretch the background so it fills the entire room
visibleBooleanBoolean Whether the background should be visible
blendColourColourColour The blend colour to draw the background with
blendAlphaRealReal The alpha value between 0 and 1 to use
image_speedRealReal The image speed of the background
speed_typeSprite Speed ConstantSprite Speed Constant The units in which image_speed is expressed, either spritespeed_framespersecond or spritespeed_framespergameframe
nameStringString The name of the background
inst_idObject InstanceObject Instance The ID of the instance
sprite_indexSprite AssetSprite Asset The sprite index of this sprite element
image_indexRealReal The subimage of the sprite
xRealReal The x coordinate of the sprite's position
yRealReal The y coordinate of the sprite's position
image_xscaleRealReal The scale of the image along the x axis
image_yscaleRealReal The scale of the image along the y axis
image_angleRealReal The image angle
image_alphaRealReal The alpha value between 0 and 1
image_blendColourColour The blend colour
image_speedRealReal The animation speed of the image, expressed in speed_type units
speed_typeSprite Speed ConstantSprite Speed Constant The units in which image_speed is expressed, either spritespeed_framespersecond or spritespeed_framespergameframe
nameStringString The name of the sprite element as given in The Room Editor (default is graphic_*)
xRealReal The x position (or offset) of the tile map in the room
yRealReal The y position (or offset) of the tile map in the room
tileset_indexTile Set AssetTile Set Asset The tile set that this tile map uses
data_maskRealReal The bitmask value for the tile map
tilesArray of RealArray of Real This variable is only present when the tilemap_data parameter is set to true. It is a one-dimensional array that contains all the tile map data, listed row by row.
widthRealReal The width in cells of the tile map
heightRealReal The height in cells of the tile map
nameStringString The tile map's name
psParticle System AssetParticle System Asset The particle system
xRealReal The x coordinate of the particle system's position
yRealReal The y coordinate of the particle system's position
angleRealReal The angle by which the particle system is rotated
xscaleRealReal The scale along the x axis of the particle system
yscaleRealReal The scale along the y axis of the particle system
blendColourColour The blend colour to use to draw the particle system
alphaRealReal The alpha value between 0 and 1 to use
nameStringString The name of the particle system element as defined in The Room Editor (default is particle_*)
visibleBooleanBoolean Whether the tile is visible
sprite_indexSprite AssetSprite Asset The sprite this tile is on
xRealReal The x coordinate of the tile position
yRealReal The y coordinate of the tile position
widthRealReal The width of the tile
heightRealReal The height of the tile
image_xscaleRealReal The scale factor along the x axis of the tile
image_yscaleRealReal The scale factor along the y axis of the tile
image_angleRealReal The angle of the tile
image_blendColourColour The blend colour to use to draw the tile
image_alphaRealReal The alpha to use
xoRealReal The x offset
yoRealReal The y offset
xRealReal The x coordinate of the sequence position
yRealReal The y coordinate of the sequence position
image_xscaleRealReal The scale along the x axis of the entire sequence
image_yscaleRealReal The scale along the y axis of the entire sequence
image_angleRealReal The angle by which the sequence is rotated
image_alphaRealReal The alpha value between 0 and 1 to use
image_blendColourColour The blend colour to use to draw the sequence
image_speedRealReal The animation speed of the sequence, expressed in speed_type units
speedTypeSprite Speed ConstantSprite Speed Constant The units in which image_speed is expressed, either spritespeed_framespersecond or spritespeed_framespergameframe
seq_idSequence AssetSequence Asset The sequence asset
nameStringString The name of the sequence element as defined in The Room Editor (default is graphic_*)
head_positionRealReal The playhead position of the sequence