What are some use cases and What are some use cases and case studies for Mixed Reality applications?
- 6 Use Cases for Enterprise Mixed Reality
- 5 Use Cases Of Augmented Reality That Boosted Businesses’ Sales
- Mozilla Mixed Reality Case Studies - Available for free download at Unreal Marketplace.
- Google ARCore Case Studies
- AfterNow's process - envisioning, prototyping, building
- Chacmool: Augmented reality in Chrome Canary
- Representing humans in mixed reality
- Lessons from the Lowe's kitchen
- My first year on the HoloLens design team
- Capturing and creating content for HoloTour
- The pursuit of more personal computing
- Building HoloSketch, a spatial layout and UX sketching app for HoloLens
- Expanding the design process for mixed reality
- Expanding the spatial mapping capabilities of HoloLens
- HoloStudio UI and interaction design learnings
- Looking through holes in your reality
- The Making of Galaxy Explorer for HoloLens 2
- Scaling Datascape across devices with different performance
- Spatial sound design for HoloTour
- Using spatial sound in RoboRaid
- Using the stabilization plane to reduce holographic turbulence
- Providing access to captivating experiences through immersive augmented reality
- 7 Inspiring Case Studies on VR and AR
- Augmented Reality Case Studies & Examples - INDE
- Immersive Performance Training - STRIVR
- Incubator for Medical Mixed and Extended Reality at Stanford
- Take a Ride on a Root Canal: The VR Tooth Tour Story
- Bletchley Park VR Experience
- Sutton House Stories HoloLens Experience
- Mont-Saint-Michel: The historic 3D model comes to life
- Apollo 11 Mission Unreal Engine Experience
- Dutch National Museum HoloLens Experience
- Paris Museum HoloLens Experience
- OneDome - Unreal Garden HoloLens Exhibition
- Bouluvard HoloLens App
- Dinosaur Passage: A Hololens Museum Experience
- Smithsonian Apollo 11 Module VR
- Making of Apollo 11 Module Experience
- Google I/O 2018 AR demo
- SF Moma movement controlled experience
- Google Augmented Reality museum experience
- MoMa Jackson Pollack
- DaVinci AR Layers Google IO 2018
- Petersen Automotive Museum: a HoloLens experience
- Mixed Reality Museum Tour Solution with HoloLens
- Experimenting with Mixed Reality in Museums
- Explore WWII’s French Resistance in mixed reality
- Mixed Reality Museum in Kyoto: A unique insight into centuries-old Japanese artwork
- Catalina HoloLens Experience
- Museum Next: How Museums are using Augmented Reality
- Museum Next: Virtual Reality is a big trend in museums, but what are the best examples of museums using VR?
- Augmenting Museum Experiences with Mixed Reality
- National Art Gallery
- British Art Museum
Universal Scene Description (USD) is a framework for interchange of 3D computer graphics data, created by Pixar. The framework focuses on collaboration, non-destructive editing, and enabling multiple views and opinions about graphics data. Read more
USDZ is an unencrypted zip file, without compression. USDZ provides a container, or package, to render several objects and tools as one object. The file is read-only, and to edit it, you use the unzip command at the command line, called Terminal in Mac and iOS development.
glTF™ is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by engines and applications. glTF minimizes the size of 3D assets, and the runtime processing needed to unpack and use them. glTF defines an extensible, publishing format that streamlines authoring workflows and interactive services by enabling the interoperable use of 3D content across the industry.