diff --git a/src/gamedata/umapinfo.cpp b/src/gamedata/umapinfo.cpp index 006e4629af5..78d2a1320e1 100644 --- a/src/gamedata/umapinfo.cpp +++ b/src/gamedata/umapinfo.cpp @@ -443,11 +443,13 @@ void CommitUMapinfo(level_info_t *defaultinfo) if (map.partime > 0) levelinfo->partime = map.partime; if (map.enterpic[0]) levelinfo->EnterPic = map.enterpic; if (map.exitpic[0]) levelinfo->ExitPic = map.exitpic; + /* UMAPINFO's intermusic is for the text screen, not the summary. if (map.intermusic[0]) { levelinfo->InterMusic = map.intermusic; levelinfo->intermusicorder = 0; } + */ if (map.BossActions.Size() > 0 || map.BossCleared) { // Setting a boss action will deactivate the flag based monster actions.