From 6838d3e024bc4b88524d5c477dcd2b3a21f7ea3d Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Thu, 10 Nov 2016 20:00:47 +0100 Subject: [PATCH] Create README.md --- README.md | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 README.md diff --git a/README.md b/README.md new file mode 100644 index 0000000..07876eb --- /dev/null +++ b/README.md @@ -0,0 +1,17 @@ +# wadext +A simple WAD extraction command line tool for Doom-engine mods.
+ +##Usage: +wadext [options] filename + +##Options: +-nogfxconvert : Leave Doom format patches and flats in their original form, if not specified they will be converted to PNG. + +-nosndconvert : Leave Doom format sounds in their original form, if not specified they will be converted to WAV. + +-heretic, -hexen, -strife: Force usage of the named game's palette if the WAD does not contain one. Default is Doom palette + +-strip: Remove node lumps from extracted maps. + +-tx: Converts a set of TEXTURE1/TEXTURE2/PNAMES in the current directory to a textures.txt file. +