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AccelStepper.cpp
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AccelStepper.cpp
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// AccelStepper.cpp
//
// Copyright (C) 2009 Mike McCauley
// $Id: AccelStepper.cpp,v 1.2 2010/10/24 07:46:18 mikem Exp mikem $
#include "AccelStepper.h"
void AccelStepper::moveTo(long absolute)
{
_targetPos = absolute;
computeNewSpeed();
}
void AccelStepper::move(long relative)
{
moveTo(_currentPos + relative);
}
// Implements steps according to the current speed
// You must call this at least once per step
// returns true if a step occurred
boolean AccelStepper::runSpeed()
{
unsigned long time = millis();
if (time > _lastStepTime + _stepInterval)
{
if (_speed > 0)
{
// Clockwise
_currentPos += 1;
}
else if (_speed < 0)
{
// Anticlockwise
_currentPos -= 1;
}
step(_currentPos & 0x3); // Bottom 2 bits (same as mod 4, but works with + and - numbers)
_lastStepTime = time;
return true;
}
else
return false;
}
long AccelStepper::distanceToGo()
{
return _targetPos - _currentPos;
}
long AccelStepper::targetPosition()
{
return _targetPos;
}
long AccelStepper::currentPosition()
{
return _currentPos;
}
// Useful during initialisations or after initial positioning
void AccelStepper::setCurrentPosition(long position)
{
_currentPos = position;
}
void AccelStepper::computeNewSpeed()
{
setSpeed(desiredSpeed());
}
// Work out and return a new speed.
// Subclasses can override if they want
// Implement acceleration, deceleration and max speed
// Negative speed is anticlockwise
// This is called:
// after each step
// after user changes:
// maxSpeed
// acceleration
// target position (relative or absolute)
float AccelStepper::desiredSpeed()
{
long distanceTo = distanceToGo();
// Max possible speed that can still decelerate in the available distance
float requiredSpeed;
if (distanceTo == 0)
return 0.0; // Were there
else if (distanceTo > 0) // Clockwise
requiredSpeed = sqrt(2.0 * distanceTo * _acceleration);
else // Anticlockwise
requiredSpeed = -sqrt(2.0 * -distanceTo * _acceleration);
if (requiredSpeed > _speed)
{
// Need to accelerate in clockwise direction
if (_speed == 0)
requiredSpeed = sqrt(2.0 * _acceleration);
else
requiredSpeed = _speed + abs(_acceleration / _speed);
if (requiredSpeed > _maxSpeed)
requiredSpeed = _maxSpeed;
}
else if (requiredSpeed < _speed)
{
// Need to accelerate in anticlockwise direction
if (_speed == 0)
requiredSpeed = -sqrt(2.0 * _acceleration);
else
requiredSpeed = _speed - abs(_acceleration / _speed);
if (requiredSpeed < -_maxSpeed)
requiredSpeed = -_maxSpeed;
}
// Serial.println(requiredSpeed);
return requiredSpeed;
}
// Run the motor to implement speed and acceleration in order to proceed to the target position
// You must call this at least once per step, preferably in your main loop
// If the motor is in the desired position, the cost is very small
// returns true if we are still running to position
boolean AccelStepper::run()
{
if (_targetPos == _currentPos)
return false;
if (runSpeed())
computeNewSpeed();
return true;
}
AccelStepper::AccelStepper(uint8_t pins, uint8_t pin1, uint8_t pin2, uint8_t pin3, uint8_t pin4)
{
_pins = pins;
_currentPos = 0;
_targetPos = 0;
_speed = 0.0;
_maxSpeed = 1.0;
_acceleration = 1.0;
_stepInterval = 0;
_lastStepTime = 0;
_pin1 = pin1;
_pin2 = pin2;
_pin3 = pin3;
_pin4 = pin4;
enableOutputs();
}
AccelStepper::AccelStepper(void (*forward)(), void (*backward)())
{
_pins = 0;
_currentPos = 0;
_targetPos = 0;
_speed = 0.0;
_maxSpeed = 1.0;
_acceleration = 1.0;
_stepInterval = 0;
_lastStepTime = 0;
_pin1 = 0;
_pin2 = 0;
_pin3 = 0;
_pin4 = 0;
_forward = forward;
_backward = backward;
}
void AccelStepper::setMaxSpeed(float speed)
{
_maxSpeed = speed;
computeNewSpeed();
}
void AccelStepper::setAcceleration(float acceleration)
{
_acceleration = acceleration;
computeNewSpeed();
}
void AccelStepper::setSpeed(float speed)
{
_speed = speed;
_stepInterval = abs(1000.0 / _speed);
}
float AccelStepper::speed()
{
return _speed;
}
// Subclasses can override
void AccelStepper::step(uint8_t step)
{
switch (_pins)
{
case 0:
step0();
break;
case 1:
step1(step);
break;
case 2:
step2(step);
break;
case 4:
step4(step);
break;
}
}
// 0 pin step function (ie for functional usage)
void AccelStepper::step0()
{
if (_speed > 0) {
_forward();
} else {
_backward();
}
}
// 1 pin step function (ie for stepper drivers)
// This is passed the current step number (0 to 3)
// Subclasses can override
void AccelStepper::step1(uint8_t step)
{
digitalWrite(_pin2, _speed > 0); // Direction
// Caution 200ns setup time
digitalWrite(_pin1, HIGH);
// Caution, min Step pulse width for 3967 is 1microsec
// Delay 1microsec
delayMicroseconds(1);
digitalWrite(_pin1, LOW);
}
// 2 pin step function
// This is passed the current step number (0 to 3)
// Subclasses can override
void AccelStepper::step2(uint8_t step)
{
switch (step)
{
case 0: /* 01 */
digitalWrite(_pin1, LOW);
digitalWrite(_pin2, HIGH);
break;
case 1: /* 11 */
digitalWrite(_pin1, HIGH);
digitalWrite(_pin2, HIGH);
break;
case 2: /* 10 */
digitalWrite(_pin1, HIGH);
digitalWrite(_pin2, LOW);
break;
case 3: /* 00 */
digitalWrite(_pin1, LOW);
digitalWrite(_pin2, LOW);
break;
}
}
// 4 pin step function
// This is passed the current step number (0 to 3)
// Subclasses can override
void AccelStepper::step4(uint8_t step)
{
switch (step)
{
case 0: // 1010
digitalWrite(_pin1, HIGH);
digitalWrite(_pin2, LOW);
digitalWrite(_pin3, HIGH);
digitalWrite(_pin4, LOW);
break;
case 1: // 0110
digitalWrite(_pin1, LOW);
digitalWrite(_pin2, HIGH);
digitalWrite(_pin3, HIGH);
digitalWrite(_pin4, LOW);
break;
case 2: //0101
digitalWrite(_pin1, LOW);
digitalWrite(_pin2, HIGH);
digitalWrite(_pin3, LOW);
digitalWrite(_pin4, HIGH);
break;
case 3: //1001
digitalWrite(_pin1, HIGH);
digitalWrite(_pin2, LOW);
digitalWrite(_pin3, LOW);
digitalWrite(_pin4, HIGH);
break;
}
}
// Prevents power consumption on the outputs
void AccelStepper::disableOutputs()
{
if (! _pins) return;
digitalWrite(_pin1, LOW);
digitalWrite(_pin2, LOW);
if (_pins == 4)
{
digitalWrite(_pin3, LOW);
digitalWrite(_pin4, LOW);
}
}
void AccelStepper::enableOutputs()
{
if (! _pins) return;
pinMode(_pin1, OUTPUT);
pinMode(_pin2, OUTPUT);
if (_pins == 4)
{
pinMode(_pin3, OUTPUT);
pinMode(_pin4, OUTPUT);
}
}
// Blocks until the target position is reached
void AccelStepper::runToPosition()
{
while (run())
;
}
boolean AccelStepper::runSpeedToPosition()
{
return _targetPos!=_currentPos ? AccelStepper::runSpeed() : false;
}
// Blocks until the new target position is reached
void AccelStepper::runToNewPosition(long position)
{
moveTo(position);
runToPosition();
}