diff --git a/readme.md b/readme.md index 2a92d7a..ca4d82e 100644 --- a/readme.md +++ b/readme.md @@ -1,13 +1,14 @@ # SourceConsole - +![20190510202635_1](https://user-images.githubusercontent.com/15838111/57545124-10f52000-7362-11e9-9a44-9deb3a7aaac5.jpg) +*The source console being used in my game Galactic Lander* SourceConsole is an in-game developer console asset for Unity. It's designed to be compatible with pretty much any sort of game, and most importantly, is designed based on the classic Source engine console. ## Installation -First, copy the C# scripts from the 'Scripts' folder. +First, copy the C# scripts from the ['Scripts'](https://github.com/ZeroByter/SourceConsole/tree/master/Assets/SourceConsole/Scripts) folder. Then, open the 'Just The Console - For Copying' scene and copy the console and paste it in the scene that is first loaded in your game. The console is persistent, and will stick around no matter how many scenes you change. @@ -23,4 +24,4 @@ I found myself commonly binding all sorts of development functions to obscure ke ## Other developer consoles -Of course, there are plenty of other developer consoles out there on the GitHub asset store, but none of them quite appealed to me, and so I came up with the idea to copy off the Source engine's console. \ No newline at end of file +Of course, there are plenty of other developer consoles out there on the GitHub asset store, but none of them quite appealed to me, and so I came up with the idea to copy off the Source engine's console.