diff --git a/LuaUI/Configs/epicmenu_conf.lua b/LuaUI/Configs/epicmenu_conf.lua index a9cfd42a37..09ae5ec447 100644 --- a/LuaUI/Configs/epicmenu_conf.lua +++ b/LuaUI/Configs/epicmenu_conf.lua @@ -175,7 +175,7 @@ confdata.subMenuIcons = { ['Settings/Interface/Hovering Icons'] = imgPath..'epicmenu/halo.png', ['Settings/Interface/Selection'] = imgPath..'epicmenu/selection.png', ['Settings/Interface/Control Groups'] = imgPath..'epicmenu/addusergroup.png', - ['Settings/Interface/Gesture Menu'] = imgPath..'epicmenu/stock_brightness.png', + ['Settings/Interface/Gesture Menus'] = imgPath..'epicmenu/stock_brightness.png', ['Settings/Interface/Economy Overlay'] = imgPath..'energy.png', ['Settings/Interface/Falling Units'] = imgPath..'advplayerslist/point2.png', ['Settings/Interface/Area Commands'] = imgPath..'commands/bold/areaattack.png', @@ -387,9 +387,9 @@ local pathSelectionBluryHalo = 'Settings/Interface/Selection/Blurry Halo Selecti ShButton(pathSelectionPlatters, 'Toggle Team Platters', function() spSendCommands{"luaui togglewidget TeamPlatter"} end, "Puts team-coloured disk below units") ShButton(pathSelectionBluryHalo, 'Toggle Blurry Halo Selections', function() spSendCommands{"luaui togglewidget Selection BlurryHalo"} end, "Places blurry halo around selected units") -local pathGesture = 'Settings/Interface/Gesture Menu' - ShButton(pathGesture, 'Toggle gesture menu', function() spSendCommands{"luaui togglewidget Chili Gesture Menu"} end, "Enable/disable gesture build menu.") - +local pathGesture = 'Settings/Interface/Gesture Menus' + ShButton(pathGesture, 'Toggle gesture build menu', function() spSendCommands{"luaui togglewidget Chili Gesture Menu"} end, "Enable/disable gesture build menu.") + --- MISC --- Ungrouped. If some of the settings here can be grouped together, make a new subsection or its own section. local pathMisc = 'Settings/Misc' --ShButton( 'Exit Game...', "exitwindow", '', false ) --this breaks the exitwindow, fixme