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How to add water to smooth terrain #704
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I have no near plan currently for water in this module. Water in smooth voxels is indeed super expensive especially if you expect it to flow. In a project I was thinking of doing water with a simple subdividing plane height based, or a post-processing effect, not using voxels. |
What would you suggest for something akin to Minecraft's water (or transparent blocks in general), within the context of this repo? |
This is an issue about smooth terrain, not blocky. Not the right place to ask this. |
I might have been imprecise, when I said "something akin to Minecraft's water", I meant the cellular automata update rules and the transparency rather than the way meshing happens 🙂 In either case, thanks! |
Thank you to the author for providing such an excellent plugin. But when I use it to create smooth terrain and want to add lakes or oceans to it, I find that there is no suitable solution. I may create two VoxelPodTerrain, one to generate terrain and the other to generate water surface, but this consumes a lot of performance and is not very suitable.
Does the author have a support plan for water. thank you very much indeed
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