From 1eeb04664459c54da74b2014e46234df063e614b Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 3 Aug 2023 03:54:32 +0200 Subject: [PATCH] Document macOS editor dock icon duplicating itself in Troubleshooting --- about/troubleshooting.rst | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/about/troubleshooting.rst b/about/troubleshooting.rst index 737c92a3547..227a557a58b 100644 --- a/about/troubleshooting.rst +++ b/about/troubleshooting.rst @@ -85,6 +85,23 @@ the system console. Godot cannot override this system-specific behavior. To solve this, select the system console window and press Enter to leave selection mode. +The Godot editor's macOS dock icon gets duplicated every time it is manually moved +---------------------------------------------------------------------------------- + +If you open the Godot editor and manually change the position of the dock icon, +then restart the editor, you will get a duplicate dock icon all the way to the +right of the dock. + +This is due to a design limitation of the macOS dock. The only known way to +resolve this would be to merge the project manager and editor into a single +process, which means the project manager would no longer spawn a separate +process when starting the editor. While using a single process instance would +bring several benefits, it isn't planned to be done in the near future due to +the complexity of the task. + +To avoid this issue, keep the Godot editor's dock icon at its default location +as created by macOS. + Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window -------------------------------------------------------------------------------------------------