diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 0cdb23618f85..139ccbc4685b 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -1933,19 +1933,18 @@ void Viewport::_gui_input_event(Ref p_event) { // If the tooltip timer isn't running, start it. // Otherwise, only reset the timer if the mouse has moved more than 5 pixels. - if (!is_tooltip_shown && over->can_process() && - (gui.tooltip_timer.is_null() || - Math::is_zero_approx(gui.tooltip_timer->get_time_left()) || - mm->get_relative().length() > 5.0)) { - if (gui.tooltip_timer.is_valid()) { - gui.tooltip_timer->release_connections(); - gui.tooltip_timer = Ref(); + if (!is_tooltip_shown && over->can_process()) { + Vector2 new_tooltip_pos = over->get_screen_transform().xform(pos); + if (gui.tooltip_pos.distance_squared_to(new_tooltip_pos) > 25 || over != gui.tooltip_control) { + if (gui.tooltip_timer.is_valid()) { + gui.tooltip_timer->release_connections(); + } + gui.tooltip_control = over; + gui.tooltip_pos = new_tooltip_pos; + gui.tooltip_timer = get_tree()->create_timer(gui.tooltip_delay); + gui.tooltip_timer->set_ignore_time_scale(true); + gui.tooltip_timer->connect("timeout", callable_mp(this, &Viewport::_gui_show_tooltip)); } - gui.tooltip_control = over; - gui.tooltip_pos = over->get_screen_transform().xform(pos); - gui.tooltip_timer = get_tree()->create_timer(gui.tooltip_delay); - gui.tooltip_timer->set_ignore_time_scale(true); - gui.tooltip_timer->connect("timeout", callable_mp(this, &Viewport::_gui_show_tooltip)); } }