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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

June 22, 2019

  • All functions are now binary identical to the 1.09b version
  • Fix buying from Wirt
  • Replace many magic numbers with constants
  • Fix a handful of minor issues
  • Add toggle fullscreen with alt+enter in debug builds

June 21, 2019

June 1, 2019

May 19, 2019

May 2, 2019

April 15, 2019

  • Code is once again compiled as C++ as some parts appear to require despite the indications in Rich header

April 12, 2019

April 9, 2019

April 9, 2019

  • The last of the compiler flags are figured out

March 22, 2019

March 19, 2019

March 7, 2019

January 14, 2019

  • 50% of functions are now binary identical to the 1.09b version
  • #456 Assets can now be loaded directly form disk (no need for MPQ-files when modding)
  • #528 Code ported to C (can still be compiled as C++)
  • #111 Rich Header no longer contains incorrect sections
  • #182 defined a Code Style with accompanying clang-format definition
  • Diabloui.dll is now also part of the source tree
  • Added Contribution Guide
  • Added PDB build option for comparing with devilution-comparer
  • CI now runs the original build chain
  • Most magic numbers are now replaced by enums
  • The code was reduced by 10,000 lines
  • Fix a few issues, mostly relating to multiplayer

November 17, 2018

  • An older and more original PSX symbol file is discovered

October 1, 2018

  • Compiler version is confirmed to be correct by discovery of the Rich header

September 18, 2018

  • Merge nightly back in to devilution

September 3, 2018

  • Travis is configured to report the overall project delta to 1.09b on every change

September 1, 2018

  • Devilution-comparer is developed for comparing binary diff in compiled functions

August 28, 2018

  • The correct compiler combination is found by trial and error plus a bit of luck

September 16, 2018

  • Fix crash
  • Get the first functions bin exact
  • Fix render issues
  • Introduce debug functions from the 1.00 debug release
  • Fix missiles
  • More consts, sizeof and defines
  • Fix several issues with dungeon generation code
  • Fix multiplayer
  • Fix error messages
  • Correct names based on PSX symbols and DX SDK

August 20, 2018

  • Created nightly fork where code clean up can take place until major bugs are fixed in the main project

July 6, 2018

  • Setup a Discord channel

July 1, 2018

  • Diablo 1.09b is determined to have been compiled with the /O1 flag

June 28, 2018

  • Windows binary can now be compiled under Linux and Mac OS X
  • Windows binary can now be compiled under VS 5.10
  • Fix multiple crashes
  • Remove cheesy copyright notice
  • Set up continuous building via Travis and AppVeyor
  • Icon added
  • Fix Zhar quest, monster squelching and golems
  • Use consts for various values

June 20, 2018

June 18, 2018

0.1.0

June 6, 2018

  • Devilution is unleashed upon the world! Version 0.1.0!

June 3, 2018

  • Polishing things up for final release
  • Added a cheesy fake copyright notice to dissuade monetary gain
  • Properly integrated Storm and DiabloUI into the project

May 28, 2018

  • Fixed bugs with save files
  • You can now load Devilution saves in the vanilla game

May 25, 2018

  • Finally! Figured it out and now monsters spawn correctly
  • The game can be completed from start to finish with a few tricks

May 21, 2018

  • Took a week break, begin working on monster code again
  • Nearly all quests work now
  • Fixed a bug with Adria

May 8, 2018

  • Fix bugs with character drawing
  • Fix bugs relating to item affix generation
  • Towners no longer crash the game

May 7, 2018

  • Port debugging functions from the debug release
  • Still can't figure out the zombie problem

May 5, 2018

  • Begin fixing quest code and testing completion

April 26, 2018

  • Zombies are spawning in all dungeon types... sigh

April 20, 2018

  • Split code from IDA's C file into separate CPP files
  • All dungeon types can now be entered
  • Objects are now mostly working
  • Begin uncommenting monster code and fixing them

April 11, 2018

  • Begin fixing up dungeon generation and objects

April 4, 2018

  • Fixed many crashing bugs when in town and dungeon
  • Items, missiles, and spells are now drawn

April 1, 2018

  • Finally fixed the render bug, everything draws correctly!
  • Character animation now draws correctly
  • The cathedral is now mostly working

March 29, 2018

  • Fixed tons of bugs
  • You can now walk around in town
  • Entering the dungeon almost always crashes

March 27, 2018

  • Uncommented and fixed lots of broken code
  • The game screen now appears, although very glitchy

March 22, 2018

  • Control panel and inventory now work almost flawlessly

March 21, 2018

  • Temporarily commented out tons of broken code
  • You can now get past the loading screen and into town
  • Music also works
  • Control panel mostly works but game screen is black

March 18, 2018

  • The title screen now works
  • Freezes during the loading screen

March 16, 2018

  • Fixed enough bugs that you can now launch binary
  • Crashes during title screen

March 14, 2018

  • Fix remaining errors in code
  • Code now compiles and produces a non-working binary

March 13, 2018 -- ! SPECIAL DAY !

  • Dump the database to C code via IDA

March 8, 2018

  • Correct various function signatures
  • Correct struct names and types
  • Plug in enumerates
  • Finish correcting and documenting data sections

February 26, 2018

  • Finish documenting functions
  • Begin correcting names to match PSX

February 18, 2018

  • Begin adding enumerates
  • Add more minor structs
  • Clean up data sections

February 15, 2018

  • Almost finished adding every function
  • Begin working on major structs

February 8, 2018

  • Add more functions
  • Begin adding data from Sanctuary project

February 4, 2018

January 15, 2018

  • The concept of Devilution is born
  • Research into Diablo's code and mechanics
  • Research from Jarulf's guide