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String Discovery #4
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enhancement
New feature or request
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I think this might be useful and I will probably add it, but I know a lot of games don't use ASCII as their encoding (for example, Pokemon R/S/E/FR/LG use a special encoding and the ROMs only contain a few ASCII strings at all. It'd be nice to have some support for custom encodings, but I'm not sure to do that with ARM macros. |
I'm not either, but even just ASCII would be useful. Yu-gi-oh GX Duel
academy uses just that.
…On Fri, Apr 23, 2021, 6:54 AM A. Antonitis ***@***.***> wrote:
I think this might be useful and I will probably add it, but I know a lot
of games don't use ASCII as their encoding (for example, Pokemon
R/S/E/FR/LG use a special encoding
<https://bulbapedia.bulbagarden.net/wiki/Character_encoding_(Generation_III)>
and the ROMs only contain a few ASCII strings at all.
It'd be nice to have some support for custom encodings, but I'm not sure
to do that with ARM macros.
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A feature I believe would be useful, would be string discovery. If there's a null-terminated series of ASCII characters, larger than, let's say 8 bytes, the assembler uses a asciz directive, instead of byte.
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