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room_test.go
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package main
import (
"net"
"testing"
"github.com/abdelq/lode-runner/game"
)
func TestListen(t *testing.T) {
t.Run("Spectator", listenSpectator)
t.Run("Runner", listenRunner)
t.Run("Guard", listenGuard)
}
func listenSpectator(t *testing.T) {
t.Parallel()
serverConn, clientConn := net.Pipe()
spectator := newClient(serverConn)
room := newRoom("test")
/* Join */
room.join <- &join{spectator, nil} // First
room.join <- &join{spectator, nil} // Second
receiveMsg(t, clientConn, message{"error", []byte(`"already in room"`)})
player, ok := room.clients[spectator]
if !ok {
t.Error("not in room")
return
}
if player != nil {
t.Error("not a spectator")
return
}
/* TODO Broadcast */
/* Leave */
room.leave <- spectator // First
room.leave <- spectator // Second
/*receiveMsg(t, clientConn, message{"error", []byte(`"not in room"`)})*/ // FIXME
if _, ok := room.clients[spectator]; ok {
t.Error("still in room")
}
if _, ok := rooms.Load("test"); ok {
t.Error("room not deleted")
}
}
// TODO Join when game is already started
// TODO Check effets of player.Join and player.Leave
func listenRunner(t *testing.T) {
t.Parallel()
serverConn, clientConn := net.Pipe()
runner := newClient(serverConn)
room := newRoom("test")
/* Join */
room.join <- &join{runner, new(game.Runner)} // First
room.join <- &join{runner, new(game.Runner)} // Second
receiveMsg(t, clientConn, message{"error", []byte(`"already in room"`)})
player, ok := room.clients[runner]
if !ok {
t.Error("not in room")
return
}
if _, ok := player.(*game.Runner); !ok {
t.Error("not a runner")
return
}
/* TODO Broadcast */
/* Leave */
room.leave <- runner // First
room.leave <- runner // Second
receiveMsg(t, clientConn, message{"error", []byte(`"not in room"`)})
if _, ok := room.clients[runner]; ok {
t.Error("still in room")
}
if _, ok := rooms.Load("test"); ok {
t.Error("room not deleted")
}
}
// TODO Join when game is already started
// TODO Check effets of player.Join and player.Leave
func listenGuard(t *testing.T) {
t.Parallel()
serverConn, clientConn := net.Pipe()
guard := newClient(serverConn)
room := newRoom("test")
/* Join */
room.join <- &join{guard, new(game.Guard)} // First
room.join <- &join{guard, new(game.Guard)} // Second
receiveMsg(t, clientConn, message{"error", []byte(`"already in room"`)})
player, ok := room.clients[guard]
if !ok {
t.Error("not in room")
return
}
if _, ok := player.(*game.Guard); !ok {
t.Error("not a guard")
return
}
/* TODO Broadcast */
/* Leave */
room.leave <- guard // First
room.leave <- guard // Second
receiveMsg(t, clientConn, message{"error", []byte(`"not in room"`)})
if _, ok := room.clients[guard]; ok {
t.Error("still in room")
}
if _, ok := rooms.Load("test"); ok {
t.Error("room not deleted")
}
}