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main.go
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main.go
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package main
import (
"fmt"
"os"
"github.com/veandco/go-sdl2/img"
"github.com/veandco/go-sdl2/sdl"
)
const (
screenWidth = 640
screenHeight = 480
)
var gWindow *sdl.Window
var gRenderer *sdl.Renderer
func initiate() (err error) {
if err = sdl.Init(sdl.INIT_VIDEO); err != nil {
return err
}
if err = img.Init(img.INIT_PNG); err != nil {
return err
}
if !sdl.SetHint(sdl.HINT_RENDER_SCALE_QUALITY, "1") {
if _, err = fmt.Fprintln(os.Stderr, "Warning: Linear texture filtering not enabled!"); err != nil {
return err
}
}
if gWindow, err = sdl.CreateWindow("SDL Tutorial", sdl.WINDOWPOS_UNDEFINED,
sdl.WINDOWPOS_UNDEFINED, screenWidth, screenHeight, sdl.WINDOW_SHOWN); err != nil {
return err
}
if gRenderer, err = sdl.CreateRenderer(gWindow, -1, sdl.RENDERER_ACCELERATED); err != nil {
return err
}
if err = gRenderer.SetDrawColor(0xFF, 0xFF, 0xFF, 0xFF); err != nil {
return err
}
return nil
}
func loadTexture(path string) (texture *sdl.Texture, err error) {
var loadedSurface *sdl.Surface
if loadedSurface, err = img.Load(path); err != nil {
return nil, err
}
defer loadedSurface.Free()
if texture, err = gRenderer.CreateTextureFromSurface(loadedSurface); err != nil {
return nil, err
}
return texture, nil
}
func loadMedia() (err error) {
// noop
return nil
}
func terminate() (err error) {
if err = gRenderer.Destroy(); err != nil {
return err
}
if err = gWindow.Destroy(); err != nil {
return err
}
img.Quit()
sdl.Quit()
return nil
}
func run() (err error) {
if err = initiate(); err != nil {
return err
}
if err = loadMedia(); err != nil {
return err
}
quit := false
for !quit {
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch event.(type) {
case *sdl.QuitEvent:
quit = true
}
}
if err = gRenderer.SetDrawColor(0xFF, 0xFF, 0xFF, 0xFF); err != nil {
return err
}
if err = gRenderer.Clear(); err != nil {
return err
}
fillRect := sdl.Rect{
X: screenWidth / 4,
Y: screenHeight / 4,
W: screenWidth / 2,
H: screenHeight / 2,
}
if err = gRenderer.SetDrawColor(0xFF, 0x00, 0x00, 0xFF); err != nil {
return err
}
if err = gRenderer.FillRect(&fillRect); err != nil {
return err
}
outlineRect := sdl.Rect{
X: screenWidth / 6,
Y: screenHeight / 6,
W: screenWidth * 2 / 3,
H: screenHeight * 2 / 3,
}
if err = gRenderer.SetDrawColor(0x00, 0xFF, 0x00, 0xFF); err != nil {
return err
}
if err = gRenderer.DrawRect(&outlineRect); err != nil {
return err
}
if err = gRenderer.SetDrawColor(0x00, 0x00, 0xFF, 0xFF); err != nil {
return err
}
if err = gRenderer.DrawLine(0, screenHeight/2, screenWidth, screenHeight/2); err != nil {
return err
}
if err = gRenderer.SetDrawColor(0xFF, 0xFF, 0x00, 0xFF); err != nil {
return err
}
for i := 0; i < screenHeight; i += 4 {
if err = gRenderer.DrawPoint(screenWidth/2, int32(i)); err != nil {
return err
}
}
gRenderer.Present()
}
err = terminate()
return err
}
func main() {
if err := run(); err != nil {
os.Exit(1)
}
}