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Armature Problems In Unreal Engine #663
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Unfortunately I think you are shouting into the void here, cats has not been updated in several months and will most likely never be updated again. There are forks and unofficial versions out there which are though. |
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hey,
I got the XPS importer addon as well as this addon so I can fix the armeture and materials and export the model with both mesh and rig as an FBX. and after import the converted FBX model into Unreal Engine 5.
the problem is, after importing the FBX into unreal engine, the bones do work but they're circled by this giant sphere.
while moving the bones does work, retargeting the mesh so i can use animations on the model simply doesnt work correctly and results in a cursed looking mesh during animations.
here's a video that shows what the bones look like in unreal engine, the sphere is supposed to be small near the specific bone but is so massive to the point where it goes beyond the character and circles it..
issue.with.imported.rig.on.ue5.vid3.mp4
this isn't a model specific issue and I actually had a similar problem with a PSK addon. I don't know why its happenening.
I tested another XPS model in blender and here's what the armature looks like in blender while in pose mode.
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