-
Notifications
You must be signed in to change notification settings - Fork 0
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add an uniq id for characters + full character object in dialogue #3
Comments
ahah! t'es au taquet, jérôme! ^^ |
Il faut que je note les trucs sinon ça m'occupe la tête pour rien :) |
GTD style! tu as raison! |
Why do you need unique ids for characters? |
it is mainly to group bubbles by characters |
Well, names are unique too in the scope of a play, no? Le mer. 3 août 2016 18:43, Jérôme Gangneux notifications@github.com a
|
nop because of other information that comes with the name |
ok. will it work better for you if I store only the name in the On Thu, Aug 4, 2016 at 9:41 AM Jérôme Gangneux notifications@github.com
|
will be great |
On the client side we need to rely on a unique character id for some feature
this change will affect both
plays
andplay/[*]/act/[*]
endpoints in multiple placesIt will allow us to have a better support on the LBG play
The id must be unique on a specific play, there is no other constrain IMHO
Plan
plays
endpointplay/*/act/*
endpoint on the characters listing partplay/*/act/*
endpoint on the dialogue partThis include a clear separation between the character and the information on his sentence
(in this example "MAÎTRE DE MUSIQUE parlant à ses Musiciens") has been moved to an action field
If this issue is not clear let's talk more about it
The text was updated successfully, but these errors were encountered: