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StatePattern.cs
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StatePattern.cs
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using System;
namespace CodeSamples.Patterns.Behavioral
{
#region Abstract Pattern classes and interfaces
abstract class State
{
public abstract void Handle(Context context);
}
class ConcreteStateRead : State
{
public override void Handle(Context context)
{
Console.WriteLine("...reading");
context.State = new ConcreteStateWrite();
}
}
class ConcreteStateWrite : State
{
public override void Handle(Context context)
{
Console.WriteLine("...writing");
context.State = new ConcreteStateWait();
}
}
class ConcreteStateWait : State
{
public override void Handle(Context context)
{
Console.WriteLine("...waiting");
context.State = new ConcreteStateRead();
}
}
class Context
{
private State _state;
public Context(State state)
{
_state = state;
}
public State State
{
get => _state;
set
{
_state = value;
Console.WriteLine($"New state: {_state.GetType().Name}");
}
}
public void Request()
{
_state.Handle(this);
}
}
#endregion
public class StatePatternSample : SampleExecute
{
public override void Execute()
{
Section("State Pattern");
var state = new Context(new ConcreteStateRead());
state.Request();
state.Request();
state.Request();
state.Request();
state.Request();
}
}
}