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pyntcloud.js
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pyntcloud.js
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<!DOCTYPE html>
<head>
<title>PyntCloud</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {{
color: #050505;
font-family: Monospace;
font-size: 13px;
text-align: center;
background-color: #ffffff;
margin: 0px;
overflow: hidden;
align: 'center';
}}
#logo_container {{
position: absolute;
top: 0px;
width: 100 %;
}}
.logo {{
max-width: 20%;
}}
</style>
</head>
<body>
<h1> {title} </h1>
<div id="container">
</div>
<script src="http://threejs.org/build/three.js"></script>
<script src="http://threejs.org/examples/js/WebGL.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="http://threejs.org/examples/js/libs/stats.min.js"></script>
<script>
var container, stats;
var camera, scene, renderer;
var points;
init();
animate();
function init() {{
var camera_x = {camera_x};
var camera_y = {camera_y};
var camera_z = {camera_z};
var look_x = {look_x};
var look_y = {look_y};
var look_z = {look_z};
var positions = new Float32Array({positions});
var colors = new Float32Array({colors});
var points_size = {points_size};
var axis_size = {axis_size};
container = document.getElementById('container');
scene = new THREE.Scene();
scene.background = new THREE.Color(0xffffff)
camera = new THREE.PerspectiveCamera(90, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.x = camera_x;
camera.position.y = camera_y;
camera.position.z = camera_z;
camera.up = new THREE.Vector3(0, 0, 1);
if(axis_size > 0) {{
var axisHelper = new THREE.AxisHelper(axis_size);
scene.add(axisHelper);
}}
var geometry = new THREE.BufferGeometry();
geometry.addAttribute('position', new THREE.BufferAttribute(positions, 3));
geometry.addAttribute('color', new THREE.BufferAttribute(colors, 3));
geometry.computeBoundingSphere();
var material = new THREE.PointsMaterial({{ size: points_size, vertexColors: THREE.VertexColors }} );
points = new THREE.Points( geometry, material );
scene.add( points );
renderer = new THREE.WebGLRenderer( {{ antialias: false, alpha: true }} );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.target.copy( new THREE.Vector3(look_x, look_y, look_z) );
camera.lookAt( new THREE.Vector3(look_x, look_y, look_z));
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
}}
function onWindowResize() {{
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}}
function animate() {{
requestAnimationFrame(animate);
render();
}}
function render() {{
renderer.render(scene, camera);
}}
</script>
</body>
</html>