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ChessBoard.cpp
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ChessBoard.cpp
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#include <iostream>
#include <stdlib.h>
#include "ChessBoard.hpp"
#include "CMove.hpp"
#include "CMovesList.hpp"
//Colors to show game on console
#define WHITE "[33m" //For White pieces
#define BLACK "[30m" //For Black pieces
#define EMPTY "[0m" //For Empty cells in board
#define SIDEBAR "[0m" //SIDEBAR consisting a,b...h and 1,2,...8
#define RESET "[0m" //Default value
// Chess board is a 8*8 int matrix
// Each element contains one of the following values:
// 0 : Empty
// 1 : White Pawn
// 2 : White Knight
// 3 : White Bishop
// 4 : White Rook
// 5 : White Queen
// 6 : White King
// -1 : Black Pawn
// -2 : Black Knight
// -3 : Black Bishop
// -4 : Black Rook
// -5 : Black Queen
// -6 : Black King
void chessboard::newgame()
{
side_to_move = 1; //White moves first
//Initializing empty board
for (int i = 0; i < 8; ++i)
{
for (int j = 0; j < 8; ++j)
{
board[i][j] = 0;
}
}
// Setting initial configuration as
// BLACK SIDE
// 8 R N B Q K B N R
// 7 P P P P P P P P
// 6 . . . . . . . .
// 5 . . . . . . . .
// 4 . . . . . . . .
// 3 . . . . . . . .
// 2 P P P P P P P P
// 1 R N B Q K B N R
// a b c d e f g h
// WHITE SIDE
board[0][0] = board[0][7] = 4; //White Rook
board[0][1] = board[0][6] = 2; //White Knight
board[0][2] = board[0][5] = 3; //White Bishop
board[0][3] = 5; //White Queen
board[0][4] = 6; //White King
board[7][0] = board[7][7] = -4; //Black Rook
board[7][1] = board[7][6] = -2; //Black Knight
board[7][2] = board[7][5] = -3; //Black Bishop
board[7][3] = -5; //Black Queen
board[7][4] = -6; //Black King
//Pawns
for (int i = 0; i < 8; ++i)
{
board[1][i] = 1;
board[6][i] = -1;
}
}
void chessboard::printboard()
{
for (int i = 7; i >= 0; --i)
{
std::cout<<SIDEBAR<<(i+1)<<" ";
for (int j = 0; j < 8; ++j)
{
switch(board[i][j])
{
case 0: std::cout<<EMPTY<<"."<<" ";
break;
case 1: std::cout<<WHITE<<"P"<<" ";
break;
case 2: std::cout<<WHITE<<"N"<<" ";
break;
case 3: std::cout<<WHITE<<"B"<<" ";
break;
case 4: std::cout<<WHITE<<"R"<<" ";
break;
case 5: std::cout<<WHITE<<"Q"<<" ";
break;
case 6: std::cout<<WHITE<<"K"<<" ";
break;
case -1: std::cout<<BLACK<<"P"<<" ";
break;
case -2: std::cout<<BLACK<<"N"<<" ";
break;
case -3: std::cout<<BLACK<<"B"<<" ";
break;
case -4: std::cout<<BLACK<<"R"<<" ";
break;
case -5: std::cout<<BLACK<<"Q"<<" ";
break;
case -6: std::cout<<BLACK<<"K"<<" ";
break;
}
}
std::cout<<std::endl<<RESET;
}
std::cout<<SIDEBAR<<" a b c d e f g h\n";
}
bool chessboard::is_move_valid(CMove &move)
{
// std::cout<<"is_move_valid me aaya ";
// move.print();
// Check if move includes a cell out of bound
if(move._from_i() < 0 or move._from_i() > 7 or move._from_j() < 0 or move._from_j() > 7)
return false;
// std::cout<<" one ";
if(move._to_i() < 0 or move._to_i() > 7 or move._to_j() < 0 or move._to_j() > 7)
return false;
// std::cout<<" two ";
//"From" cell cannot be empty
if(board[move._from_i()][move._from_j()] == 0)
return false;
// std::cout<<" three ";
// White Pawn
// if(board[move._from_i()][move._from_j()] == 1)
// {
// // std::cout<<" four \n";
// //White pawn captures black piece
// if(move._to_i() == move._from_i()+1 and abs(move._to_j() - move._from_j())==1 and board[move._to_i()][move._to_j()] < 0)
// return true;
// // std::cout<<" five \n";
// //White pawn moves one cell ahead
// if(move._to_i() == move._from_i()+1 and move._to_j() == move._from_j() and board[move._to_i()][move._to_j()] == 0)
// return true;
// // std::cout<<" six \n";
// //White pawn moves two cells ahead
// if(move._to_i() == move._from_i()+2 and move._to_j() == move._from_j() and board[move._to_i()][move._to_j()] == 0 and board[move._to_i()-1][move._to_j()] == 0 and move._from_i()==1)
// return true;
// // std::cout<<" seven \n";
// return false;
// }
// std::cout<<" eight \n";
//Check if a piece is capturing it's own teammates
if(board[move._from_i()][move._from_j()]*board[move._to_i()][move._to_j()] > 0)
return false;
return true;
}
// Find all legal moves in current board position and store it in moveslist
void chessboard::find_legal_moves(CMovesList &moveslist)
{
// std::cout<<"arey bhai bhai bhai\n";
for(int i=0; i<8; i++)
{
for(int j=0; j<8; j++)
{
if(side_to_move == 1) //White's turn to move
{
// std::cout<<"arey\n";
//White Pawn, possible moves from [i][j] are [i+1][j], [i+2][j], [i+1][j-1], [i+1][j+1]
//Other things I leave for future are promotion, en passent, etc.
if(board[i][j] == 1)
{
CMove move1(i, j, i+1, j);
CMove move2(i, j, i+2, j);
CMove move3(i, j, i+1, j+1);
CMove move4(i, j, i+1, j-1);
// std::cout<<"ye b ho raha h\n";
if(is_move_valid(move1))
{
// std::cout<<"atleast ye aaya\n";
moveslist.push_back(move1);
}
if(is_move_valid(move2) and i==1) //Only in first move, pawn can go two place ahead
moveslist.push_back(move2);
if(is_move_valid(move3) and board[i+1][j+1] < 0)//Captures a black piece
moveslist.push_back(move3);
if(is_move_valid(move4) and board[i+1][j-1] < 0)//Captures a black piece
moveslist.push_back(move4);
}
//White Knight can go to [i+-2][j+-1] and [i+-1][j+-2]
if(board[i][j] == 2)
{
CMove move1(i, j, i+2, j+1);
CMove move2(i, j, i+2, j-1);
CMove move3(i, j, i-2, j+1);
CMove move4(i, j, i-2, j-1);
CMove move5(i, j, i+1, j+2);
CMove move6(i, j, i+1, j-2);
CMove move7(i, j, i-1, j+2);
CMove move8(i, j, i-1, j-2);
if(is_move_valid(move1))
moveslist.push_back(move1);
if(is_move_valid(move2))
moveslist.push_back(move2);
if(is_move_valid(move3))
moveslist.push_back(move3);
if(is_move_valid(move4))
moveslist.push_back(move4);
if(is_move_valid(move5))
moveslist.push_back(move5);
if(is_move_valid(move6))
moveslist.push_back(move6);
if(is_move_valid(move7))
moveslist.push_back(move7);
if(is_move_valid(move8))
moveslist.push_back(move8);
}
//White Bishop can go diagonally
if(board[i][j] == 3)
{
for(int k=0; k<8; k++)
{
CMove move(i, j, i+k, j+k);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i+k][j+k] != 0)
break;
}
else break;
}
for(int k=0; k<8; k++)
{
CMove move(i, j, i+k, j-k);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i+k][j-k] != 0)
break;
}
else break;
}
for(int k=0; k<8; k++)
{
CMove move(i, j, i-k, j+k);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i-k][j+k] != 0)
break;
}
else break;
}
for(int k=0; k<8; k++)
{
CMove move(i, j, i-k, j-k);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i-k][j-k] != 0)
break;
}
else break;
}
}
//White rook
if(board[i][j] == 4)
{
for(int k=0; k<8; k++)
{
CMove move(i, j, i+k, j);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i+k][j] != 0)
break;
}
else break;
}
for(int k=0; k<8; k++)
{
CMove move(i, j, i-k, j);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i-k][j] != 0)
break;
}
else break;
}
for(int k=0; k<8; k++)
{
CMove move(i, j, i, j+k);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i][j+k] != 0)
break;
}
else break;
}
for(int k=0; k<8; k++)
{
CMove move(i, j, i, j-k);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i][j-k] != 0)
break;
}
else break;
}
}
//White Queen
if(board[i][j] == 5)
{
for(int k=0; k<8; k++)
{
CMove move(i, j, i+k, j+k);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i+k][j+k] != 0)
break;
}
else break;
}
for(int k=0; k<8; k++)
{
CMove move(i, j, i+k, j-k);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i+k][j-k] != 0)
break;
}
else break;
}
for(int k=0; k<8; k++)
{
CMove move(i, j, i-k, j+k);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i-k][j+k] != 0)
break;
}
else break;
}
for(int k=0; k<8; k++)
{
CMove move(i, j, i-k, j-k);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i-k][j-k] != 0)
break;
}
else break;
}
for(int k=0; k<8; k++)
{
CMove move(i, j, i+k, j);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i+k][j] != 0)
break;
}
else break;
}
for(int k=0; k<8; k++)
{
CMove move(i, j, i-k, j);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i-k][j] != 0)
break;
}
else break;
}
for(int k=0; k<8; k++)
{
CMove move(i, j, i, j+k);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i][j+k] != 0)
break;
}
else break;
}
for(int k=0; k<8; k++)
{
CMove move(i, j, i, j-k);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i][j-k] != 0)
break;
}
else break;
}
}
//White King
if(board[i][j] == 6)
{
CMove move1(i, j, i+1, j);
CMove move2(i, j, i-1, j);
CMove move3(i, j, i, j+1);
CMove move4(i, j, i, j-1);
CMove move5(i, j, i+1, j+1);
CMove move6(i, j, i+1, j-1);
CMove move7(i, j, i-1, j+1);
CMove move8(i, j, i-1, j-1);
if(is_move_valid(move1))
moveslist.push_back(move1);
if(is_move_valid(move2))
moveslist.push_back(move2);
if(is_move_valid(move3))
moveslist.push_back(move3);
if(is_move_valid(move4))
moveslist.push_back(move4);
if(is_move_valid(move5))
moveslist.push_back(move5);
if(is_move_valid(move6))
moveslist.push_back(move6);
if(is_move_valid(move7))
moveslist.push_back(move7);
if(is_move_valid(move8))
moveslist.push_back(move8);
}
}
else // Black's turn
{
//Black Pawn, possible moves from [i][j] are [i-1][j], [i-2][j], [i-1][j-1], [i-1][j+1]
//Other things I leave for future are promotion, en passent, etc.
if(board[i][j] == -1)
{
CMove move1(i, j, i-1, j);
CMove move2(i, j, i-2, j);
CMove move3(i, j, i-1, j+1);
CMove move4(i, j, i-1, j-1);
if(is_move_valid(move1))
moveslist.push_back(move1);
if(is_move_valid(move2) and i==6) //Only here, black pawn can go two steps ahead, i.e in beginning
moveslist.push_back(move2);
if(is_move_valid(move3) and board[i-1][j+1] > 0) //Captures a white piece
moveslist.push_back(move3);
if(is_move_valid(move4) and board[i-1][j-1] > 0) //Captures a white piece
moveslist.push_back(move4);
}
//Black Knight can go to [i+-2][j+-1] and [i+-1][j+-2]
if(board[i][j] == -2)
{
CMove move1(i, j, i+2, j+1);
CMove move2(i, j, i+2, j-1);
CMove move3(i, j, i-2, j+1);
CMove move4(i, j, i-2, j-1);
CMove move5(i, j, i+1, j+2);
CMove move6(i, j, i+1, j-2);
CMove move7(i, j, i-1, j+2);
CMove move8(i, j, i-1, j-2);
if(is_move_valid(move1))
moveslist.push_back(move1);
if(is_move_valid(move2))
moveslist.push_back(move2);
if(is_move_valid(move3))
moveslist.push_back(move3);
if(is_move_valid(move4))
moveslist.push_back(move4);
if(is_move_valid(move5))
moveslist.push_back(move5);
if(is_move_valid(move6))
moveslist.push_back(move6);
if(is_move_valid(move7))
moveslist.push_back(move7);
if(is_move_valid(move8))
moveslist.push_back(move8);
}
//Black Bishop
if(board[i][j] == 3)
{
for(int k=0; k<8; k++)
{
CMove move(i, j, i+k, j+k);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i+k][j+k] != 0)
break;
}
else break;
}
for(int k=0; k<8; k++)
{
CMove move(i, j, i+k, j-k);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i+k][j-k] != 0)
break;
}
else break;
}
for(int k=0; k<8; k++)
{
CMove move(i, j, i-k, j+k);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i-k][j+k] != 0)
break;
}
else break;
}
for(int k=0; k<8; k++)
{
CMove move(i, j, i-k, j-k);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i-k][j-k] != 0)
break;
}
else break;
}
}
//Black rook
if(board[i][j] == 4)
{
for(int k=0; k<8; k++)
{
CMove move(i, j, i+k, j);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i+k][j] != 0)
break;
}
else break;
}
for(int k=0; k<8; k++)
{
CMove move(i, j, i-k, j);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i-k][j] != 0)
break;
}
else break;
}
for(int k=0; k<8; k++)
{
CMove move(i, j, i, j+k);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i][j+k] != 0)
break;
}
else break;
}
for(int k=0; k<8; k++)
{
CMove move(i, j, i, j-k);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i][j-k] != 0)
break;
}
else break;
}
}
//Black Queen
if(board[i][j] == -5)
{
for(int k=0; k<8; k++)
{
CMove move(i, j, i+k, j+k);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i+k][j+k] != 0)
break;
}
else break;
}
for(int k=0; k<8; k++)
{
CMove move(i, j, i+k, j-k);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i+k][j-k] != 0)
break;
}
else break;
}
for(int k=0; k<8; k++)
{
CMove move(i, j, i-k, j+k);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i-k][j+k] != 0)
break;
}
else break;
}
for(int k=0; k<8; k++)
{
CMove move(i, j, i-k, j-k);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i-k][j-k] != 0)
break;
}
else break;
}
for(int k=0; k<8; k++)
{
CMove move(i, j, i+k, j);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i+k][j] != 0)
break;
}
else break;
}
for(int k=0; k<8; k++)
{
CMove move(i, j, i-k, j);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i-k][j] != 0)
break;
}
else break;
}
for(int k=0; k<8; k++)
{
CMove move(i, j, i, j+k);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i][j+k] != 0)
break;
}
else break;
}
for(int k=0; k<8; k++)
{
CMove move(i, j, i, j-k);
if(is_move_valid(move))
{
moveslist.push_back(move);
if(board[i][j-k] != 0)
break;
}
else break;
}
}
//Black King
if(board[i][j] == -6)
{
CMove move1(i, j, i+1, j);
CMove move2(i, j, i-1, j);
CMove move3(i, j, i, j+1);
CMove move4(i, j, i, j-1);
CMove move5(i, j, i+1, j+1);
CMove move6(i, j, i+1, j-1);
CMove move7(i, j, i-1, j+1);
CMove move8(i, j, i-1, j-1);
if(is_move_valid(move1))
moveslist.push_back(move1);
if(is_move_valid(move2))
moveslist.push_back(move2);
if(is_move_valid(move3))
moveslist.push_back(move3);
if(is_move_valid(move4))
moveslist.push_back(move4);
if(is_move_valid(move5))
moveslist.push_back(move5);
if(is_move_valid(move6))
moveslist.push_back(move6);
if(is_move_valid(move7))
moveslist.push_back(move7);
if(is_move_valid(move8))
moveslist.push_back(move8);
}
}
}
}
}
void chessboard::makemove(CMove move)
{
board[move._to_i()][move._to_j()] = board[move._from_i()][move._from_j()];
board[move._from_i()][move._from_j()] = 0;
side_to_move *= -1;
// std::cout<<"_from_i = "<<move._from_i()<<" _from_j = "<<move._from_j()<<"\n";
}
//Gives material score to side_to_move in static position
//Side_to_move will have positive score if it is winning, irrespective of it is black or white
int chessboard::material()
{
//More legal moves in hand, better you are in game
CMovesList moves;
find_legal_moves(moves);
int num_moves_self = moves.size();
moves.clear();
side_to_move *= -1;
find_legal_moves(moves);
int num_moves_opp = moves.size();
side_to_move *= -1;
int value = 0;
for(int i=0; i<8; i++)
{
for(int j=0; j<8; j++)
{
switch(board[i][j])
{
case 1: value += 10; break;
case 2: value += 30; break;
case 3: value += 30; break;
case 4: value += 50; break;
case 5: value += 90; break;
case -1: value -=10; break;
case -2: value -= 30; break;
case -3: value -= 30; break;
case -4: value -= 50; break;
case -5: value -= 90; break;
}
}
}
if(side_to_move == 1)
return (num_moves_self - num_moves_opp + value);
else return (num_moves_self - num_moves_opp - value);
}
int chessboard::whose_turn()
{
return side_to_move;
}