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snakegame.js
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snakegame.js
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// Game Constants & Variables
let inputDir = { x: 0, y: 0 };
let speed = 9;
let score = 0;
let lastPaintTime = 0;
let snakeArr = [
{ x: 13, y: 15 }
];
let board = document.getElementById('board');
let food = { x: 3, y: 7 };
let food1 = { x: 14, y: 12 };
let food2 = { x:9, y: 19};
// Game Functions
function main(ctime) {
window.requestAnimationFrame(main);
// console.log(ctime)
if ((ctime - lastPaintTime) / 1000 < 1 / speed) {
return;
}
lastPaintTime = ctime;
gameEngine();
}
function isCollide(snake) {
// If you bump into yourself
for (let i = 1; i < snakeArr.length; i++) {
if (snake[i].x === snake[0].x && snake[i].y === snake[0].y) {
return true;
}
}
// If you bump into the wall
if (snake[0].x >= 20 || snake[0].x <= 0 || snake[0].y >= 20 || snake[0].y <= 0) {
return true;
}
return false;
}
let q = setInterval(timing,1000);
let t = 60;
function timing(){
document.getElementById('time').innerHTML = 'Time:' + t;
t--;
if(t==0){
clearInterval(q);
alert("Time Over!");
}
}
function gameEngine() {
// for(let i = 1;i<=60;i++){
// document.getElementsByClassName("time").innerHTML = i;
// }
// Part 1: Updating the snake array & Food
if (isCollide(snakeArr)) {
inputDir = { x: 0, y: 0 };
alert("Game Over. Press any key to play again!");
snakeArr = [{ x: 13, y: 15 }];
score = 0;
}
// If you have eaten the food, increment the score and regenerate the food
if (snakeArr[0].y === food.y && snakeArr[0].x === food.x) {
score += 1;
// if(score>hiscoreval){
// hiscoreval = score;
// localStorage.setItem("hiscore", JSON.stringify(hiscoreval));
// hiscoreBox.innerHTML = "HiScore: " + hiscoreval;
// }
scoreBox.innerHTML = "Score: " + score;
snakeArr.unshift({ x: snakeArr[0].x + inputDir.x, y: snakeArr[0].y + inputDir.y });
document.getElementsByTagName('div').classList.remove('food');
}
if (snakeArr[0].y === food1.y && snakeArr[0].x === food1.x) {
score += 1;
// if(score>hiscoreval){
// hiscoreval = score;
// localStorage.setItem("hiscore", JSON.stringify(hiscoreval));
// hiscoreBox.innerHTML = "HiScore: " + hiscoreval;
// }
scoreBox.innerHTML = "Score: " + score;
snakeArr.unshift({ x: snakeArr[0].x + inputDir.x, y: snakeArr[0].y + inputDir.y });
}
if (snakeArr[0].y === food2.y && snakeArr[0].x === food2.x) {
score += 1;
// if(score>hiscoreval){
// hiscoreval = score;
// localStorage.setItem("hiscore", JSON.stringify(hiscoreval));
// hiscoreBox.innerHTML = "HiScore: " + hiscoreval;
// }
scoreBox.innerHTML = "Score: " + score;
snakeArr.unshift({ x: snakeArr[0].x + inputDir.x, y: snakeArr[0].y + inputDir.y });
let a = 2;
let b = 18;
food = { x: Math.round(a + (b - a) * Math.random()), y: Math.round(a + (b - a) * Math.random()) };
food1 = { x: Math.round(a + (b - a) * Math.random()), y: Math.round(a + (b - a) * Math.random()) };
food2 = { x: Math.round(a + (b - a) * Math.random()), y: Math.round(a + (b - a) * Math.random()) };
}
// Moving the snake
for (let i = snakeArr.length - 2; i >= 0; i--) {
snakeArr[i + 1] = { ...snakeArr[i] };
}
snakeArr[0].x += inputDir.x;
snakeArr[0].y += inputDir.y;
// Part 2: Display the snake and Food
// Display the snake
board.innerHTML = "";
snakeArr.forEach((e, index) => {
snakeElement = document.createElement('div');
snakeElement.style.gridRowStart = e.y;
snakeElement.style.gridColumnStart = e.x;
if (index === 0) {
snakeElement.classList.add('head');
}
else {
snakeElement.classList.add('snake');
}
board.appendChild(snakeElement);
});
// Display the food
foodElement = document.createElement('div');
foodElement.style.gridRowStart = food.y;
foodElement.style.gridColumnStart = food.x;
foodElement.classList.add('food');
board.appendChild(foodElement);
foodElement1 = document.createElement('div');
foodElement1.style.gridRowStart = food1.y;
foodElement1.style.gridColumnStart = food1.x;
foodElement1.classList.add('food1');
board.appendChild(foodElement1);
foodElement2 = document.createElement('div');
foodElement2.style.gridRowStart = food2.y;
foodElement2.style.gridColumnStart = food2.x;
foodElement2.classList.add('food2');
board.appendChild(foodElement2);
}
// let hiscore = localStorage.getItem("hiscore");
// if(hiscore === null){
// hiscoreval = 0;
// localStorage.setItem("hiscore", JSON.stringify(hiscoreval))
// }
// else{
// hiscoreval = JSON.parse(hiscore);
// hiscoreBox.innerHTML = "HiScore: " + hiscore;
// }
window.requestAnimationFrame(main);
window.addEventListener('keydown', e => {
inputDir = { x: 0, y: 1 } // Start the game
switch (e.key) {
case "ArrowUp":
console.log("ArrowUp");
inputDir.x = 0;
inputDir.y = -1;
break;
case "ArrowDown":
console.log("ArrowDown");
inputDir.x = 0;
inputDir.y = 1;
break;
case "ArrowLeft":
console.log("ArrowLeft");
inputDir.x = -1;
inputDir.y = 0;
break;
case "ArrowRight":
console.log("ArrowRight");
inputDir.x = 1;
inputDir.y = 0;
break;
default:
break;
}
})
function upfunction(){
console.log("ArrowUp");
inputDir.x = 0;
inputDir.y = -1;
}
function leftfunction(){
console.log("ArrowLeft");
inputDir.x = -1;
inputDir.y = 0;
}
function rightfunction(){
console.log("ArrowRight");
inputDir.x = 1;
inputDir.y = 0;
}
function downfunction(){
console.log("ArrowDown");
inputDir.x = 0;
inputDir.y = 1;
}