- Introduction
- The Software Stack
- GPU Memory Architecture and the Command Processor
- 3D Pipeline Overview / Vertex Processing
- Texture Samplers
- Primitive Assembly, Clip/Cull, Projection, and Viewport Transform
- (Triangle) Rasterization and Setup
- Z/Stencil Processing, 3 Different Ways
- Pixel Processing - Fork Phase
- Pixel Processing - Join Phase
- Geometry Shaders
- Stream-Out
- Tessellation
- Compute Shaders