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TickEvent hook in gl_window.d is not called as often (or never) as another hook in mango-pong. This could be due to some sort of incorrect balancing between the two hooks when being submitted in ThreadPool.
If a debug writeln statement is added in ThreadPool the problem seems to be fixed for some unknown reason.
The text was updated successfully, but these errors were encountered:
TickEvent hook in gl_window.d is not called as often (or never) as another hook in mango-pong. This could be due to some sort of incorrect balancing between the two hooks when being submitted in ThreadPool.
If a
debug writeln
statement is added in ThreadPool the problem seems to be fixed for some unknown reason.The text was updated successfully, but these errors were encountered: