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collectable.lua
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collectable.lua
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collectable = class:new()
function collectable:init(x, y, r, collected, coinblock)
self.cox = x
self.coy = y
self.r = {unpack(r)}
self.t = 1
table.remove(self.r, 1)
table.remove(self.r, 1)
if #self.r > 0 and self.r[1] ~= "link" then
self.t = self.r[1]
table.remove(self.r, 1)
end
self.active = false
self.static = true
self.outtable = {}
self.collected = collected
if not collected then
self.update = false
end
self.coinblock = coinblock or false
end
function collectable:update(dt)
if self.collected then
self:get()
objects["collectable"][tilemap(self.cox, self.coy)] = nil
end
end
function collectable:draw()
if (not self.collected) and (not self.coinblock) then
love.graphics.draw(collectableimg, collectablequad[spriteset][self.t][coinframe], math.floor((self.cox-1.5-xscroll)*16*scale), ((self.coy-1.5-yscroll)*16-8)*scale, 0, scale, scale)
end
end
function collectable:get()
if #self.outtable > 0 then
self:out("on")
end
end
function collectable:addoutput(a, t)
table.insert(self.outtable, {a, t})
end
function collectable:out(t)
for i = 1, #self.outtable do
if self.outtable[i][1].input then
self.outtable[i][1]:input(t, self.outtable[i][2])
end
end
end
function collectable:link()
while #self.r > 2 do
for j, w in pairs(outputs) do
for i, v in pairs(objects[w]) do
if tonumber(self.r[2]) == v.cox and tonumber(self.r[3]) == v.coy then
v:addoutput(self, "collect")
end
end
end
table.remove(self.r, 1)
table.remove(self.r, 1)
table.remove(self.r, 1)
end
end
function collectable:input(t, i)
if t == "on" or t == "toggle" then
getcollectable(self.cox, self.coy)
end
end
--lock
collectablelock = class:new()
function collectablelock:init(x, y, r)
self.cox = x
self.coy = y
self.t = t or 1
self.active = false
self.static = true
local vars = r:split("|")
self.t = tonumber(vars[1]) or 1
self.count = tonumber(vars[2]) or 1
self.on = false
self.initial = true
self.outtable = {}
end
function collectablelock:update(dt)
if self.initial and not self.on and collectablescount[self.t] >= self.count then
self:out("on")
self.on = true
self.initial = false
--return true
end
end
function collectablelock:addoutput(a, t)
table.insert(self.outtable, {a, t})
end
function collectablelock:removecheck()
if self.on and collectablescount[self.t] < self.count then
self:out("off")
self.on = false
self.initial = true
end
end
function collectablelock:out(t)
for i = 1, #self.outtable do
if self.outtable[i][1].input then
self.outtable[i][1]:input(t, self.outtable[i][2])
end
end
end