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groundlight.lua
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groundlight.lua
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groundlight = class:new()
function groundlight:init(x, y, dir, r)
self.x = x
self.y = y
self.dir = dir
self.r = r
self.lighted = false
self.timer = 0
end
function groundlight:link()
self.outtable = {}
if #self.r > 2 then
for j, w in pairs(outputs) do
for i, v in pairs(objects[w]) do
if tonumber(self.r[4]) == v.cox and tonumber(self.r[5]) == v.coy then
v:addoutput(self)
end
end
end
end
end
function groundlight:update(dt)
if self.timer > 0 then
self.timer = self.timer - dt
if self.timer <= 0 then
self.timer = 0
self:input("off")
end
end
end
function groundlight:draw()
local statei = 1
if self.lighted then
statei = 2
end
love.graphics.draw(groundlightimg, groundlightquad[spriteset][self.dir][statei], math.floor((self.x-1-xscroll)*16*scale), ((self.y-1-yscroll)*16-8)*scale, 0, scale, scale)
end
function groundlight:input(t)
if t == "on" then
self.lighted = true
elseif t == "off" then
self.lighted = false
elseif t == "toggle" then
self.lighted = true
self.timer = groundlightdelay
end
end