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vec.hpp
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vec.hpp
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#pragma once
#include <stdint.h>
template<typename Type>
class vec1 {
public:
union {
Type arr[1];
struct { Type x; }; // space coordinates
struct { Type s; }; // texture coordinates
struct { Type i; }; // matrix coordinates
struct { Type m; }; // matrix size
struct { Type r; }; // colors
};
const Type &operator[](uint8_t i) const {
return arr[i];
}
Type &operator[](uint8_t i) {
return arr[i];
}
operator Type *() {
return (Type *)this;
}
operator Type *const() const {
return (Type *const)this;
}
};
template<typename Type>
class vec2 {
public:
union {
Type arr[2];
struct { Type x, y; }; // space coordinates
struct { Type s, t; }; // texture coordinates
struct { Type i, j; }; // matrix coordinates
struct { Type m, n; }; // matrix size
};
const Type &operator[](uint8_t i) const {
return arr[i];
}
Type &operator[](uint8_t i) {
return arr[i];
}
operator Type *() {
return (Type *)this;
}
operator Type *const() const {
return (Type *const)this;
}
};
template<typename Type>
class vec3 {
public:
union {
Type arr[3];
struct { Type x, y, z; }; // space coordinates
struct { Type s, t, u; }; // texture coordinates
struct { Type i, j, k; }; // matrix coordinates
struct { Type m, n, o; }; // matrix size
struct { Type r, g, b; }; // colors
};
const Type &operator[](uint8_t i) const {
return arr[i];
}
Type &operator[](uint8_t i) {
return arr[i];
}
operator Type *() {
return (Type *)this;
}
operator Type *const() const {
return (Type *const)this;
}
};
template<typename Type>
class vec4 {
public:
union {
Type arr[4];
struct { Type x, y, z, w; }; // space coordinates
struct { Type s, t, u, v; }; // texture coordinates
struct { Type i, j, k, l; }; // matrix coordinates
struct { Type m, n, o, p; }; // matrix size
struct { Type r, g, b, a; }; // colors
};
const Type &operator[](uint8_t i) const {
return arr[i];
}
Type &operator[](uint8_t i) {
return arr[i];
}
operator Type *() {
return (Type *)this;
}
operator Type *const() const {
return (Type *const)this;
}
};