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iOS-StyleVolumeSlider.ahk
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iOS-StyleVolumeSlider.ahk
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; iOS-style Volume Slider
; Author: rmalkiew@gmail.com
; Requirements: Windows 10 β dependency on Segoe MDL2 Asstes (rendering icons)
; Hotkeys
; Volume Up (PgUp)
PgUp::
Volume := GetVolume()
If ( A_PriorHotkey <> "PgUp" or A_TimeSincePriorHotkey >= 250 )
SoundSet, +2
If ( A_PriorHotkey = "PgUp" and A_TimeSincePriorHotkey < 250 )
SoundSet, +8
If !WinExist("ahk_class AutoHotkeyGUI") {
Notify(GetVolumeIcon(),-1,GetVolume())
SetTimer, AnimateDissolveOut, 750
} Else {
Icon := GetVolumeIcon()
Loop { ; Smooth progress bar movement
Volume += 2
GuiControl,, NotifyIcon, % Icon
GuiControl,, NotifyProgress, % Volume ; Sandwiched to minimize icon flickering
GuiControl,, NotifyIcon, % Icon
} Until ( Volume = GetVolume() or Volume = 100 )
SetTimer, AnimateDissolveOut, 1000
}
Return
; Volume Down (PgDn)
PgDn::
Volume := GetVolume()
If ( A_PriorHotkey <> "PgDn" or A_TimeSincePriorHotkey >= 250 )
SoundSet, -2
If ( A_PriorHotkey = "PgDn" and A_TimeSincePriorHotkey < 250 )
SoundSet, -8
If !WinExist("ahk_class AutoHotkeyGUI") {
Notify(GetVolumeIcon(),-1,GetVolume())
SetTimer, AnimateDissolveOut, 750
} Else {
Icon := GetVolumeIcon()
Loop { ; Smooth progress bar movement
Volume -= 2
GuiControl,, NotifyIcon, % Icon
GuiControl,, NotifyProgress, % Volume ; Sandwiched to minimize icon flickering
GuiControl,, NotifyIcon, % Icon
} Until ( Volume = GetVolume() or Volume = 0 )
SetTimer, AnimateDissolveOut, 1000
}
Return
; Mute System Toggle (Ctrl+PgDn)
<^PgDn::
SoundGet, MuteSystem, , Mute
If ( MuteSystem = "Off" ) {
SoundSet, +1, , Mute
Notify("ξ",,GetVolume())
} Else {
SoundSet, +1, , Mute
If ( Fullscreen() = False )
SoundPlay, %A_WinDir%\Media\Windows Background.wav
Notify(GetVolumeIcon(),,GetVolume())
}
Return
; Functions
; Detect Fullscreen App
Fullscreen() {
WinGetClass, Class, A
WinGetPos, X, Y, Width, Height, A
Return Width = A_ScreenWidth and Height = A_ScreenHeight and Class <> "Windows.UI.Core.CoreWindow" and Class <> "WorkerW"
}
; Animate Dissolve In
AnimateDissolveIn() {
Alpha := 0
If ( Fullscreen() = False ) {
Loop { ; Darker when out of fullscreen
Alpha += 56
Sleep 1
WinSet, Transparent, %Alpha%, %A_ScriptName%
} Until ( Alpha >= 224 )
} Else {
Loop { ; Lighter when in fullscreen
Alpha += 52
Sleep 1
WinSet, Transparent, %Alpha%, %A_ScriptName%
} Until ( Alpha >= 208 )
}
}
; Animate Dissolve Out
AnimateDissolveOut() {
If ( Fullscreen() = False ) {
Alpha := 224
Loop { ; Darker when out of fullscreen
Alpha -= 28
Sleep 1
WinSet, Transparent, %Alpha%, %A_ScriptName%
} Until ( Alpha <= 0 )
} Else {
Alpha := 208
Loop { ; Lighter when in fullscreen
Alpha -= 26
Sleep 1
WinSet, Transparent, %Alpha%, %A_ScriptName%
} Until ( Alpha <= 0 )
}
}
; Animate Dissolve Out (Timer for Volume Notify)
AnimateDissolveOut:
If ( Fullscreen() = False and A_PriorHotkey ~= "Pg" ) ; Avoid playing sound in fullscreen, audio assumed active
SoundPlay, %A_WinDir%\Media\Windows Background.wav
SetTimer, AnimateDissolveOut, Off
AnimateDissolveOut()
Gui, Destroy
Return
; Get Volume
GetVolume() {
SoundGet, Volume
Volume := Round(Volume)
Return %Volume%
}
; Get Volume Icon (Segoe MDL2 Assets)
GetVolumeIcon() {
SoundGet, MuteSystem, , Mute
If ( MuteSystem = "Off") {
SoundGet, Volume
If ( Volume = 0 )
Return "ξ¦"
If ( Volume > 0 and Volume < 33 )
Return "ξ¦"
If ( Volume >= 33 and Volume < 66 )
Return "ξ¦"
If ( Volume >= 66 and Volume <= 100 )
Return "ξ¦"
} Else {
Return "ξ"
}
}
; Notify GUI
Notify(Icon:="", Time:=750, Progress:="") {
Global ; Make variables accessible to other files
GuiEnter:
If !WinExist("ahk_class AutoHotkeyGUI") { ; Avoid re-rendering existing GUI
Gui, +HwndHGui +LastFound +ToolWindow +AlwaysOnTop -Caption -Disabled ; GUI options
DllCall("SetClassLong","UInt",HGui,"Int",-26,"Int",DllCall("GetClassLong","UInt",HGui,"Int",-26)|0x20000) ; Drop Shadow
Gui, Color, 090909, 090909 ; Background Color
If ( Fullscreen() = False ) { ; Large, centered UI
; Icon + Progress Bar
Gui, Add, Progress, vNotifyProgress x-1 y-1 w322 h98 cE9E9E9 Background090909, %Progress%
Gui, Font, s48 c666666, Segoe MDL2 Assets
Gui, Add, Text, BackgroundTrans vNotifyIcon x24 y16 , %Icon%
Gui, Margin, 0, 0
Gui := [48, "Center"]
} Else { ; Small, top-aligned UI
; Icon + Progress Bar
Gui, Add, Progress, vNotifyProgress x-1 y-1 w192 h50 cE9E9E9 Background090909, %Progress%
Gui, Font, s24 c666666, Segoe MDL2 Assets
Gui, Add, Text, vNotifyIcon x16 y8 BackgroundTrans, %Icon%
Gui, Margin, 0, 0
Gui := [24, 80]
}
DetectHiddenWindows, On
Gui, Show, Hide ; Pre-render GUI
WinSet, Transparent, 0, %A_ScriptName% ; Apply 0% transparency
WinGetPos, X, Y, Width, Height, %A_ScriptName% ; Get GUI info
X := (A_ScreenWidth/2)-(Width/2) ; Calculate true screen center
Gui, Show, % "x" X " y" Gui[2] " NA"
WinSet, Region, % "0-0 w" Width " h" Height " r" Gui[1] "-" Gui[1] ; Apply rounded corners
AnimateDissolveIn()
} Else {
AnimateDissolveOut()
Gui, Destroy
Gosub, GuiEnter
}
If ( Time >= 0 ) {
Sleep %Time% ; Time to display Notify
AnimateDissolveOut()
Gui, Destroy
}
Return
}