This project implements a classic Frogger game using an FPGA. The game logic, graphics rendering, and user inputs are managed entirely in hardware, taking advantage of FPGA's parallel processing capabilities. The display output is connected to a VGA screen, where the frog must navigate through traffic and water hazards to reach safety.
Photo | Name | Role | GitHub/LinkedIn |
---|---|---|---|
BERNARD Max | Project Manager | GitHub | LinkedIn | |
FERNANDEZ Aurélien | Technical Lead | GitHub | LinkedIn | |
CUAHONTE David | Program Manager | GitHub | LinkedIn | |
PREVOST Antoine | Quality Assurance | GitHub | LinkedIn | |
CLÉMENT Quentin | Software Engineer | GitHub | LinkedIn | |
KAKAL Mathis | Software Engineer | GitHub | LinkedIn | |
MARLIER Thibaud | Technical Writer | GitHub | LinkedIn |