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ResetObjects.cs
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ResetObjects.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ResetObjects : MonoBehaviour {
public GameObject[] ToReset;
private Vector3[] transformations;
private float[] Rotations;
// Use this for initialization
void Start ()
{
transformations = new Vector3[ToReset.Length];
for (int i = 0; i < ToReset.Length;i++)
{
transformations[i] = ToReset[i].transform.position;
Rotations[i] = ToReset[i].GetComponent<Rigidbody2D>().rotation;
}
}
// Update is called once per frame
public void OnDeath ()
{
for (int i = 0; i < ToReset.Length; i++)
{
ToReset[i].GetComponent<Rigidbody2D>().MovePosition(transformations[i]);
ToReset[i].GetComponent<Rigidbody2D>().MoveRotation(Rotations[i]);
ToReset[i].GetComponent<Rigidbody2D>().velocity = Vector3.zero;
ToReset[i].GetComponent<Rigidbody2D>().angularVelocity = 0;
}
}
}