From 8416a09c0a6b97eb1abd5e99f32e1ba5159cee8a Mon Sep 17 00:00:00 2001 From: AlvaroHG Date: Tue, 20 Aug 2024 15:09:02 -0700 Subject: [PATCH] Removes extra debug action --- unity/Assets/Scripts/DebugInputField.cs | 25 ------------------------- 1 file changed, 25 deletions(-) diff --git a/unity/Assets/Scripts/DebugInputField.cs b/unity/Assets/Scripts/DebugInputField.cs index da23929c0c..c751d407e3 100644 --- a/unity/Assets/Scripts/DebugInputField.cs +++ b/unity/Assets/Scripts/DebugInputField.cs @@ -621,31 +621,6 @@ public void Execute(string command) { break; } - case "initpinnobody2": { - Dictionary action = new Dictionary(); - - action["action"] = "Initialize"; - action["agentMode"] = "fpin"; - action["visibilityScheme"] = "Distance"; - action["renderInstanceSegmentation"] = true; - action["renderDepth"] = true; - - action[DynamicServerAction.agentInitializationParamsVariable] = new Dictionary< - string, - object - >() - { - { "originOffsetX", 0.2f }, - { "originOffsetZ", 0.4f }, - { "colliderScaleRatio", new Vector3(0.8f, 1.2f, 0.5f) }, - { "useVisibleColliderBase", true }, - { "useAbsoluteSize", true } - }; - AManager.Initialize((new DynamicServerAction(action)).ToObject()); - - break; - } - //fpin using stretch bot as source mesh case "initpins": { Dictionary action = new Dictionary();