diff --git a/bevy-shaders-cheatsheet.md b/bevy-shaders-cheatsheet.md index b9f25fb..9583706 100755 --- a/bevy-shaders-cheatsheet.md +++ b/bevy-shaders-cheatsheet.md @@ -201,8 +201,8 @@ ______________________________________________________________________ # get-data-into-your-shader If none of that makes sense: I wrote a [blog-post](https://jeremyfwebb.ninja/src/blog_posts/wgsl_basics), on this. -Take this shader code [dotted-line-shader](https://github.com/alphastrata/shadplay/blob/develop/assets/shaders/dotted_line.wgsl) -Then use this [rust-binding-code](https://github.com/alphastrata/shadplay/blob/develop/src/shader_utils.rs). (copied below for the lazy) +Take this shader code [dotted-line-shader](https://github.com/alphastrata/shadplay/blob/main/assets/Gallery/lines/dotted_line.wgsl) +Then use this [rust-binding-code](https://github.com/alphastrata/shadplay/blob/main/src/shader_utils/mod.rs#L70). (copied below for the lazy) ```rust // in src/YOURMODULE.rs