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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "",
"class": "LocalNotification",
"language": "NativeScript",
"path": "res://addons/godot-local-notification/ios-framework/build/localnotification.gdns"
} ]
_global_script_class_icons={
"LocalNotification": ""
}
[NativeLib]
Python="/usr/bin/python3.10"
[application]
config/name="UAS_MOBILE_PROGRAMMING"
run/main_scene="res://Main.tscn"
run/low_processor_mode=true
config/icon="res://icon.png"
[autoload]
LocalNotification="*res://scripts/localnotification.gd"
[display]
window/size/width=360
window/size/height=800
window/handheld/orientation="portrait"
window/stretch/mode="2d"
window/stretch/aspect="expand"
[editor_plugins]
enabled=PoolStringArray( "res://addons/NativeLib/plugin.cfg" )
[gdnative]
singletons=[ "res://addons/godot-local-notification/ios-framework/build/localnotification.gdnlib" ]
[gui]
common/drop_mouse_on_gui_input_disabled=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
environment/default_environment="res://default_env.tres"