You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am having an issue with a crashing iOS application after loading a new scene with Airpods connected. Upon loading a new scene, without connecting Airpods, the application runs properly. However, as soon as Airpods are connected the application crashes. I am using Unity 2020.3.0f1, running iOS 14.6 on an iPhone 12 Pro. Below is the log collected from Xcode with the application crashing:
2021-08-23 19:09:26.697980-0400 airpods-plugin-debugging[10247:3918284] Built from '2020.3/staging' branch, Version '2020.3.0f1 (c7b5465681fb)', Build type 'Release', Scripting Backend 'il2cpp'
2021-08-23 19:09:26.702616-0400 airpods-plugin-debugging[10247:3918284] MemoryManager: Using 'Default' Allocator.
-> applicationDidFinishLaunching()
-> applicationDidBecomeActive()
GfxDevice: creating device client; threaded=1
Initializing Metal device caps: Apple A14 GPU
Initialize engine version: 2020.3.0f1 (c7b5465681fb)
2021-08-23 19:09:27.611487-0400 airpods-plugin-debugging[10247:3918284] Unbalanced calls to begin/end appearance transitions for <UnityViewControllerStoryboard: 0x13d307e50>.
UnloadTime: 3.378333 ms
2021-08-23 19:09:29.407236-0400 airpods-plugin-debugging[10247:3918284] HeadphoneMotion init complete
2021-08-23 19:09:29.407428-0400 airpods-plugin-debugging[10247:3918284] Set the headphone connection delegate
2021-08-23 19:09:29.407501-0400 airpods-plugin-debugging[10247:3918284] Set the rotation delegate
2021-08-23 19:09:29.407622-0400 airpods-plugin-debugging[10247:3918284] Motion is available. Started tracking motion
2021-08-23 19:09:29.531496-0400 airpods-plugin-debugging[10247:3918284] Headphones connected
2021-08-23 19:09:36.017451-0400 airpods-plugin-debugging[10247:3918284] Stopped tracking motion
2021-08-23 19:09:36.017978-0400 airpods-plugin-debugging[10247:3918284] Headphones disconnected
2021-08-23 19:09:37.220800-0400 airpods-plugin-debugging[10247:3918284] Motion is available. Started tracking motion
2021-08-23 19:09:37.242229-0400 airpods-plugin-debugging[10247:3918284] Headphones connected
-> applicationWillResignActive()
-> applicationDidBecomeActive()
-> applicationWillResignActive()
-> applicationDidBecomeActive()
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.361625 ms
2021-08-23 19:09:49.988894-0400 airpods-plugin-debugging[10247:3918284] Set the headphone connection delegate
2021-08-23 19:09:49.989204-0400 airpods-plugin-debugging[10247:3918284] Set the rotation delegate
Headphone Motion Initialized!
HearXR.airpodsTracking:Start()
Checking if Headphone Motion is available...
HearXR.airpodsTracking:Start()
Headphone Motion Available!
HearXR.airpodsTracking:Start()
Headphone Motion Started Tracking!
HearXR.airpodsTracking:Start()
libc++abi: terminating with uncaught exception of type Il2CppExceptionWrapper
terminating with uncaught exception of type Il2CppExceptionWrapper
(lldb)
The text was updated successfully, but these errors were encountered:
I am having an issue with a crashing iOS application after loading a new scene with Airpods connected. Upon loading a new scene, without connecting Airpods, the application runs properly. However, as soon as Airpods are connected the application crashes. I am using Unity 2020.3.0f1, running iOS 14.6 on an iPhone 12 Pro. Below is the log collected from Xcode with the application crashing:
The text was updated successfully, but these errors were encountered: