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I usually tell people PALM does everything randomise/SnPM does and so much more. But I just realised PALM lacks one feature common to those two tools: Variance smoothing. For low DF it really can be an amazing power boost.
Smoothing of the variance image requires re-normalisation of the kernel according to the mask but otherwise is pretty straightforward, but I'm not sure how you'd do it on the mesh.
The text was updated successfully, but these errors were encountered:
nicholst
changed the title
Add variance smoothing
[ENH] Add variance smoothing
Mar 19, 2019
There is a problem with implementing it: it's easy enough for voxelwise data but for surfaces, it's less trivial and there's a number of algorithms available. It should be included, nonetheless...
I usually tell people PALM does everything randomise/SnPM does and so much more. But I just realised PALM lacks one feature common to those two tools: Variance smoothing. For low DF it really can be an amazing power boost.
Smoothing of the variance image requires re-normalisation of the kernel according to the mask but otherwise is pretty straightforward, but I'm not sure how you'd do it on the mesh.
The text was updated successfully, but these errors were encountered: