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[ENH] Add variance smoothing #17

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nicholst opened this issue Mar 19, 2019 · 3 comments
Open

[ENH] Add variance smoothing #17

nicholst opened this issue Mar 19, 2019 · 3 comments

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@nicholst
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I usually tell people PALM does everything randomise/SnPM does and so much more. But I just realised PALM lacks one feature common to those two tools: Variance smoothing. For low DF it really can be an amazing power boost.

Smoothing of the variance image requires re-normalisation of the kernel according to the mask but otherwise is pretty straightforward, but I'm not sure how you'd do it on the mesh.

@nicholst nicholst changed the title Add variance smoothing [ENH] Add variance smoothing Mar 19, 2019
@andersonwinkler
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Hi Tom,
It can be done, yes. Let me think a bit the most efficient way... updates soon I hope...
Thanks!
Anderson

@andersonwinkler
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Hi Tom (@nicholst)

There is a problem with implementing it: it's easy enough for voxelwise data but for surfaces, it's less trivial and there's a number of algorithms available. It should be included, nonetheless...

Anderson

@nicholst
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nicholst commented Jun 30, 2019 via email

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