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cinderblock.xml
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cinderblock.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<cinder>
<block
name="Awesomium"
id="nl.cowlumbus.awesomium"
author="Paul Houx"
license="GPL, Commercial"
summary="Awesomium library for Cinder"
url="https://github.com/paulhoux/Cinder-Awesomium"
git="https://github.com/paulhoux/Cinder-Awesomium.git"
>
<includePath>include</includePath>
<!--platform os="macosx">
<dynamicLibrary>lib/macosx/libfmodex.dylib</dynamicLibrary>
<buildCopy>lib/macosx/libfmodex.dylib</buildCopy>
</platform-->
<platform os="msw">
<staticLibrary>build/lib/msw/awesomium.lib</staticLibrary>
<buildCopy>build/bin/msw/avcodec-53.dll</buildCopy>
<buildCopy>build/bin/msw/avformat-53.dll</buildCopy>
<buildCopy>build/bin/msw/avutil-51.dll</buildCopy>
<buildCopy>build/bin/msw/awesomium.dll</buildCopy>
<buildCopy>build/bin/msw/awesomium_pak_utility.exe</buildCopy>
<buildCopy>build/bin/msw/awesomium_process.exe</buildCopy>
<buildCopy>build/bin/msw/awesomium_process.pdb</buildCopy>
<buildCopy>build/bin/msw/awesomium_symbols.pdb</buildCopy>
<buildCopy>build/bin/msw/icudt.dll</buildCopy>
<buildCopy>build/bin/msw/inspector.pak</buildCopy>
<buildCopy>build/bin/msw/libEGL.dll</buildCopy>
<buildCopy>build/bin/msw/libGLESv2.dll</buildCopy>
<buildCopy>build/bin/msw/SDL.dll</buildCopy>
<buildCopy>build/bin/msw/webui_assets.pak</buildCopy>
</platform>
<!--platform os="ios" sdk="device">
<staticLibrary>lib/ios/libfmodex_iphoneos.a</staticLibrary>
</platform>
<platform os="ios" sdk="simulator">
<staticLibrary>lib/ios/libfmodex_iphonesimulator.a</staticLibrary>
</platform-->
<copyExclude>samples</copyExclude>
</block>
<template>templates/Basic Awesomium/template.xml</template>
</cinder>