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Oil_Percolation_Modification.nlogo
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Oil_Percolation_Modification.nlogo
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to setup
clear-all
ask patches [
set pcolor black
if pycor = max-pycor [
set pcolor red
]
]
reset-ticks
end
to go
if all? patches [ pcolor != red ] [
stop
]
ask patches with [ pcolor = red ] [
ask neighbors with [pcolor = black] [
let direction towards myself
if (direction = 45 or direction = 315 ) [
if (random 100) < (100 - density-of-soil) [
set pcolor red
]
]
]
set pcolor white
]
tick
end
@#$#@#$#@
GRAPHICS-WINDOW
200
10
710
521
-1
-1
2.0
1
10
1
1
1
0
0
0
1
-125
125
-125
125
1
1
1
ticks
30.0
MONITOR
36
130
169
175
percent oil percolated
(count patches with [ pcolor = white ] * 100 / count patches)
1
1
11
SLIDER
5
38
190
71
density-of-soil
density-of-soil
0.0
99.0
40.0
1.0
1
%
HORIZONTAL
BUTTON
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175
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go
go
T
1
T
OBSERVER
NIL
NIL
NIL
NIL
0
BUTTON
26
79
96
115
setup
setup
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
@#$#@#$#@
## Conversion to Oil Percolation
The forest fire model had trees setup randomly according to the **`density`** slider and the fire percolated by burning trees in their neighborhood. The fire started from left edge of the world and spread accordingly. To convert this model to oil percolation the oil start to percolate from the top edge of the world. The world is setup with patches having color black. The top edge of the world is set to be red from where oil starts to percolate. The oil only percolates to south-east and south-west direction of the current patch having oil. So the oil percolation model is effectively the same model as the forest fire if we let the oil to percolate from the spaces not covered by the **`green`** patches.
@#$#@#$#@
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@#$#@#$#@
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