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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Godot 4.3: Vertex Animation Instancing Demo"
run/main_scene="res://scenes/mage.tscn"
config/features=PackedStringArray("4.3")
config/icon="res://antz_512.png"
[autoload]
DebugMenu="*res://addons/debug_menu/debug_menu.tscn"
[display]
window/size/initial_position_type=3
window/vsync/vsync_mode=0
[editor_plugins]
enabled=PackedStringArray("res://addons/debug_menu/plugin.cfg")
[filesystem]
import/blender/enabled=false
[physics]
common/enable_pause_aware_picking=true
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
anti_aliasing/quality/msaa_3d=2