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UserInputDialog.h
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UserInputDialog.h
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#if !defined(AFX_USERINPUTDIALOG_H__202C0E83_BE35_11D5_B61D_00E0298ED004__INCLUDED_)
#define AFX_USERINPUTDIALOG_H__202C0E83_BE35_11D5_B61D_00E0298ED004__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// UserInputDialog.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CUserInputDialog dialog
class CUserInputDialog : public CDialog
{
protected:
CString m_szWindowTitle;
// Construction
public:
CUserInputDialog(LPCTSTR lpszWindowTitle, CWnd* pParent = NULL); // standard constructor
CUserInputDialog(UINT nIDWindowTitle, CWnd* pParent = NULL); // standard constructor 2
// Dialog Data
//{{AFX_DATA(CUserInputDialog)
enum { IDD = IDD_USER_INPUT };
CString m_szUserInput;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CUserInputDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CUserInputDialog)
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_USERINPUTDIALOG_H__202C0E83_BE35_11D5_B61D_00E0298ED004__INCLUDED_)