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Program.cs
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using System.Collections;
namespace RL_Generics
{
internal static class Program
{
private static void Main()
{
// int is the type argument
IntList list = new IntList();
for (int x = 0; x < 10; x++)
{
list.AddHead(x);
}
foreach (var i in list)
{
System.Console.Write(i + " ");
}
System.Console.WriteLine("\nDone");
}
}
}
public class IntList
{
private class Node
{
private Node next;
public Node Next
{
get { return next; }
set { next = value; }
}
private int data;
public int Data
{
get { return data; }
set { data = value; }
}
public Node(int t)
{
next = null;
data = t;
}
}
private Node head;
// constructor
public IntList()
{
head = null;
}
public void AddHead(int t)
{
Node n = new Node(t);
n.Next = head;
head = n;
}
public IEnumerator GetEnumerator()
{
Node current = head;
while (current != null)
{
yield return current.Data;
current = current.Next;
}
}
}