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Releases: ataranlen/civcraft

MineTexas CivilizationCraft v1.76 - The Modern Age Update

21 Feb 17:00
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New Subvert Government Espionage Mission
New Tech Era's: Civ's will advance between the different Eras and will show notifications when a new era has been achieved.
Each new Era achieved will reduce the cost of technology for the previous eras for all other Civs.
New Soft Dependency on TitleAPI (included in download)
Bring Back Colored Relationship names (Requires iTag 1.1.4 and latest ProtocolLib)
Add several new titles, as well as a 'res toggle' command to turn them all off. These include: Chunk Notifications (Town, Civ, Wilderness), War Start & Stop, Daily Upkeep Tick, Trade Repo, Civ Captured, Civ Created.
New Structures: University, Public School, Research Lab, Tesla Tower, Broadcast Tower, Museum, Stadium, Hospital
Re-arranged the Tech Tree
New Technologies: Education, Electricity, Fertilizer, Radio, Biology, Archaeology, Plastics, Refrigeration, Military Science
War Time will now skip if there are no wars.
Teleporting into other Civs/Camps is permission based now.
Add Gunpowder to Trade Ship
Limit access to the War Room's /prev and /next signs to Mayors, Assistants, Leaders and Advisers.
Adjust armor values to account for vanilla defense values in 1.8
Refactor the Trommel to be affected differently by government
Reworked Government Anarchy Time. (link)
Greatly reduce cost of War Cannons.
Econ commands can now be run from the console.
Disable Glass template preview from showing during war time.
Another pass on balance for Trade Ship Values
Update export.js to work with newer world-edit versions.
Add support for adding more custom template sets without the need to recompile the whole plugin.
Add in all current Custom Templates
Change Permissions nodes for template sets

  • civ.perk.hell - Grants the Hell Template perks
  • civ.perk.roman - Grants the Roman Template perks
  • civ.perk.egyptian - Grants the Egyptian Template perks
  • civ.perk.aztec - Grants the Aztec Template perks
  • civ.perk.arctic - Grants the Arctic Template perks
  • civ.perk.atlantean - Grants the Atlantean Template perks
  • civ.perk.medieval - Grants the Medieval Template perks
  • civ.perk.elven - Grants the Elven Template perks
  • civ.perk.cultist - Grants the Cultist Template perks

Prevent players from unclaiming chunks under the capitol or town halls.
Add new War Horse to the Stable, Requires Military Science.
Added horse armor and rebalanced horse prices and hitpoints, and added Damage Reduction.
Bought Horses now spawn tamed and with a Saddle
Restore V2 Capitols, update the templates to V2.1
Disable Beacon Blocks
Protect Trade Good Signs
Add restrictions on new Ships to only be built on water.
Add lots of new items to the Global Market
Trade Goodie Repo time is now more configurable
Fix an NPE on first Login
Fix an NPE with Damage
Fix an NPE with the Trade Ship
Fix the glass template preview not being removed on cancel.
Fix an issue that would cause the plugin to spend extra cycles on the SQL Update call. (Performance improvement)
Fix the Tutorial's Camp Door and Civ Flag Recipes not working.
Fix NPE's in the Grocer, Farm, Trade Ship, and Mob Grinder
Fix an issue with wars not being removed after war time.
Fix an issue with the Pearls buff.
Fix some issues with demolishing walls and roads.
Fix an issue with Town Upgrades not re-loading on restart or rebuild.
Fix an issue with the Cannon Ship not firing.
Fix an issue with the Fire Bomb buff being 100% instead of 10%
Fix an issue with captured Civs still being at war
Fix an issue with the Stable unable to spawn horses during war time
Fix an issue with the Great Pyramid culture buff
Fix an issue with TNT being used against non-at-war civs during war time.

A big thank you to everyone who helped test the last few beta versions and submitted bugs.

MineTexas CivilizationCraft v1.76-beta.2.1

13 Feb 06:33
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Change the Civ.Perk permissions nodes
Add iTag (TagAPI) support
Fix an NPE with Damage
Fix an NPE with the Trade Ship

MineTexas CivilizationCraft v1.76-beta.1

11 Feb 15:48
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New Tech Era's: Civ's will advance between the different Eras and will show notifications when a new era has been achieved.
Each new Era achieved will reduce the cost of technology for the previous eras for all other Civs.
New Soft Dependency on TitleAPI (included in download)
Add several new titles, as well as a 'res toggle' command to turn them all off. These include: Chunk Notifications (Town, Civ, Wilderness), War Start & Stop, Daily Upkeep Tick, Trade Repo, Civ Captured, Civ Created.
New Structures: University, Public School, Research Lab, Tesla Tower, Broadcast Tower, Museum, Stadium, Hospital
Re-arranged the Tech Tree
New Technologies: Education, Electricity, Fertilizer, Radio, Biology, Archaeology, Plastics, Refrigeration, Military Science
War Time will now skip if there are no wars.
Teleporting into other Civs/Camps is permission based now.
Add Gunpowder to Trade Ship
Limit access to the War Room's /prev and /next signs to Mayors, Assistants, Leaders and Advisers.
Adjust armor values to account for vanilla defense values in 1.8
Refactor the Trommel to be affected differently by government
Reworked Government Anarchy Time. (link)
Greatly reduce cost of War Cannons.
Econ commands can now be run from the console.
Disable Glass template preview from showing during war time.
Another pass on balance for Trade Ship Values
Update export.js to work with newer world-edit versions.
Add support for adding more custom template sets without the need to recompile the whole plugin.
Add in all current Custom Templates
Change Permissions nodes for template sets
Prevent players from unclaiming chunks under the capitol or town halls.
Add new War Horse to the Stable, Requires Military Science.
Added horse armor and rebalanced horse prices and hitpoints, and added Damage Reduction.
Bought Horses now spawn tamed and with a Saddle
Restore V2 Capitols, update the templates to V2.1
Disable Beacon Blocks
Protect Trade Good Signs
Add restrictions on new Ships to only be built on water.
Add lots of new items to thae Global Market
Fix the glass template preview not being removed on cancel.
Fix an issue that would cause the plugin to spend extra cycles on the SQL Update call. (Performance improvement)
Fix the Tutorial's Camp Door and Civ Flag Recipes not working.
Fix NPE's in the Grocer, Farm, Trade Ship, and Mob Grinder
Fix an issue with wars not being removed after war time.
Fix an issue with the Pearls buff.
Fix some issues with demolishing walls and roads.
Fix an issue with Town Upgrades not re-loading on restart or rebuild.
Fix an issue with the Cannon Ship not firing.
Fix an issue with the Fire Bomb buff being 100% instead of 10%
Fix an issue with captured Civs still being at war
Fix an issue with the Stable unable to spawn horses during war time
Fix an issue with the Great Pyramid culture buff
Fix an issue with TNT being used against non-at-war civs during war time.

MineTexas CivilizationCraft 1.756

11 Feb 01:57
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Added three Naval Vessels: Scout Ship, Arrow Ship, Cannon Ship.
Fix an issue with Trade Ships upgrades not working (again)
Fix an issue where farms would stop growing and trade ship goodies would disappear related to the Mother Tree Tile Improvement buff.
Fix the missing Hammers per level bonus of the Mine
Move the player armor and road speed checks to be only on chunk borders(configurable) and on equip.
Remove roads and walls from the undo task.
Force camp, town, and civ names to be ASCII printable (English base alpha)
Added min_build_height to restrict land structures to above a certain height.
Added Axes to the Attack Catalysts

MineTexas CivilizationCraft 1.753

11 Feb 01:56
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Many Language file bug fixes.
New Trade Ship Structure
New Fish Hatchery Structure
New Lighthouse Structure
New Grand Ship Ingermanland Wonder
Fixed a bug with the Temple not reporting the culture it generates.
Buffed the Hammer output of the Ship Yard.
Added a small Hammer output to the Fishing Boats.
Improved the work rate of the Mob Grinder.
Added new Eggs for the Grinder
Moved Mob Egg recipes to a new Category in the /res book
Added Tier 1 Crystal Fragments to the Global Market.
Many Materials now have a Trade Value. You can place them in a Trade Ship to sell them for currency and to spread your culture.
Added Ender Chests to all Town Halls
Farms can be configured to only grow within their template borders.
Fix a bug with the Trade Ship Reporting the wrong money and taxes.
Fix an issue that caused extreme lag the more players that are online.
Fix an issue with Armor speed debuffs stacking.
Reduced the delay when a Wonder resumes building from up to 60 minutes to up to 1 minute.

MineTexas CivilizationCraft 1.74

11 Feb 01:55
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Server Translation support (Full Localization Support not planned)
Fix bug with wonders not granting upkeep perks
Fix a bug where Pumpkins and Watermelons would grow near world 0,64,0
Admin Civs will not regenerate Structure blocks (Signs excepted). Useful if you have a custom Spawn
Fixed a bug where 'civcraft_ac_enabled: false' wouldn't fully disable the civcraft AntiCheat
Notre Dame, Globe Theatre, Colossus, and Colosseum now tell you how many towns they earned based on.
Lots of phrasing changes. Sorry @netizen539, your grammar needed some improving.
Fixed a partially missing attribute on the s_temple in structures.yml
Allow OP's to use Anvils. Useful for renaming items

MineTexas CivilizationCraft v1.5

11 Feb 01:54
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Requires Spigot-1.7.10
Reduced War Cannon Firework chance to 10%
Enable TNT During War Time
Added "Bridge Blocks" for War Time
Added Redstone to the Trommel
Reworked the War Cannon to not break until the Control points are all at or below 1 HP
Reduced leftover blocks on demolishing a structure.
Reorganization of the Resident Perks menu. Added a permission based system for granting perks.
Full UUID (Name changes) Support
Attachables are in the Post Build Phase
Camps are more Glitch resistant.
Added a civ.hacker permission to force bad players to use Anti-Cheat all the time
Fixed the upkeep tick
Fixed a number of Exceptions