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Facebook Messenger.csproj
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Facebook Messenger.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{C0259F63-2A54-427C-8670-81EA916E8789}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Facebook_Messenger</RootNamespace>
<AssemblyName>Facebook Messenger</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Messenger.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<StartupObject>
</StartupObject>
</PropertyGroup>
<ItemGroup>
<Reference Include="Geckofx-Core">
<HintPath>.\Geckofx-Core.dll</HintPath>
</Reference>
<Reference Include="Geckofx-Winforms">
<HintPath>.\Geckofx-Winforms.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="frmMain.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="frmMain.Designer.cs">
<DependentUpon>frmMain.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="frmMain.resx">
<DependentUpon>frmMain.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<SubType>Designer</SubType>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="app.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<None Include="xulrunner\crashreporter.ini" />
<None Include="xulrunner\dependentlibs.list" />
<None Include="xulrunner\dictionaries\en-US.aff" />
<None Include="xulrunner\dictionaries\en-US.dic" />
<None Include="xulrunner\freebl3.chk" />
<None Include="xulrunner\nssdbm3.chk" />
<None Include="xulrunner\omni.ja" />
<None Include="xulrunner\platform.ini" />
<None Include="xulrunner\precomplete" />
<None Include="xulrunner\README.xulrunner" />
<None Include="xulrunner\softokn3.chk" />
</ItemGroup>
<ItemGroup>
<None Include="Geckofx-Winforms.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<None Include="Messenger.ico" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\DisabledButtons.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\CSS.css" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Script.js" />
</ItemGroup>
<ItemGroup>
<Content Include="Geckofx-Core.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<None Include="Resources\Inner.png" />
<None Include="Resources\Outer.png" />
<None Include="Resources\Emoticon.png" />
<None Include="Resources\Attach.png" />
<None Include="Resources\Image.png" />
<Content Include="xulrunner\*.*">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>