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snake.js
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function Snake() {
this.x = 0;
this.y = 0;
this.xspeed = 1;
this.yspeed = 0;
this.total = 0;
this.tail = [];
this.eat = function(pos) {
var d = dist(this.x, this.y, pos.x, pos.y);
if (d < 1) {
this.total++;
return true;
} else {
return false;
}
}
this.dir = function(x, y) {
this.xspeed = x;
this.yspeed = y;
}
this.getTotal=function(){
return this.total;
}
this.death = function() {
for (var i = 0; i < this.tail.length; i++) {
var pos = this.tail[i];
var d = dist(this.x, this.y, pos.x, pos.y);
if (d < 1) {
console.log('starting over');
this.total = 0;
this.tail = [];
}
}
}
this.update = function() {
if (this.total === this.tail.length) {
for (var i = 0; i < this.tail.length - 1; i++) {
this.tail[i] = this.tail[i + 1];
}
}
this.tail[this.total - 1] = createVector(this.x, this.y);
this.x = this.x + this.xspeed * scl;
this.y = this.y + this.yspeed * scl;
this.x = constrain(this.x, 0, width - scl);
this.y = constrain(this.y, 0, height - scl);
}
this.show = function() {
fill(255);
for (var i = 0; i < this.tail.length; i++) {
rect(this.tail[i].x, this.tail[i].y, scl, scl);
}
rect(this.x, this.y, scl, scl);
}
}