diff --git a/data/cdata/ui_scripts/MainMenu/CPMainMenu.lua b/data/cdata/ui_scripts/MainMenu/CPMainMenu.lua index 9e98133..59de819 100644 --- a/data/cdata/ui_scripts/MainMenu/CPMainMenu.lua +++ b/data/cdata/ui_scripts/MainMenu/CPMainMenu.lua @@ -5,7 +5,6 @@ local f0_local0 = function ( f1_arg0, f1_arg1 ) end local f0_local1 = function ( f2_arg0, f2_arg1 ) - print ("Are we running?!?") f0_local0( f2_arg0, f2_arg1 ) end @@ -183,4 +182,16 @@ function CPMainMenuButtons( menu, controller ) return VNavigator end +CPMainMenu_original = MenuBuilder.m_types["CPMainMenu"] +function CPMainMenuStub( menu, controller ) + ret = CPMainMenu_original( menu, controller ) + + -- play music immediately + Engine.PlayMusic( CoD.Music.MainCPMusic ) + + return ret +end + +MenuBuilder.m_types["CPMainMenu"] = CPMainMenuStub + MenuBuilder.m_types["CPMainMenuButtons"] = CPMainMenuButtons \ No newline at end of file diff --git a/data/cdata/ui_scripts/SystemLinkMenu/ServerButtons.lua b/data/cdata/ui_scripts/SystemLinkMenu/ServerButtons.lua index 7a3f37a..905303b 100644 --- a/data/cdata/ui_scripts/SystemLinkMenu/ServerButtons.lua +++ b/data/cdata/ui_scripts/SystemLinkMenu/ServerButtons.lua @@ -53,6 +53,8 @@ function SystemLinkMenuButtons( menu, controller ) if CONDITIONS.IsCoreMultiplayer( self ) then f1_local5:addEventHandler( "button_action", function ( f2_arg0, f2_arg1 ) local f2_local0 = f2_arg1.controller or f1_local1 + ClientWeapon.SetWeaponVisible( 0, true ) + ClientCharacter.SetCharacterVisible( 0, true ) ACTIONS.OpenCreateAClass( self, f2_arg1 ) end ) end diff --git a/data/cdata/ui_scripts/SystemLinkMenu/SysLinkBrowser.lua b/data/cdata/ui_scripts/SystemLinkMenu/SysLinkBrowser.lua index 84685b2..14b3b42 100644 --- a/data/cdata/ui_scripts/SystemLinkMenu/SysLinkBrowser.lua +++ b/data/cdata/ui_scripts/SystemLinkMenu/SysLinkBrowser.lua @@ -7,10 +7,7 @@ serverBrowserOffsets = { } local f0_local4 = function ( f5_arg0, f5_arg1 ) - Engine.ExecNow( "xstopprivateparty", f5_arg1.controller ) - Engine.SetDvarBool( "systemlink", false ) - Engine.SetDvarBool( "systemlink_host", false ) - Engine.StopGameMode() + --Engine.StopGameMode() LUI.FlowManager.RequestLeaveMenu( f5_arg0, true ) end @@ -58,9 +55,6 @@ local f0_local7 = function ( f11_arg0, f11_arg1, f11_arg2 ) else Engine.ExecNow( MPConfig.default_systemlink, f11_arg1 ) end - if not Lobby.IsInPrivateParty() then - Engine.ExecNow( "xstartprivateparty", f11_arg1 ) - end Engine.Exec( MPConfig.default_dvars ) @@ -99,26 +93,11 @@ local f0_local7 = function ( f11_arg0, f11_arg1, f11_arg2 ) end end end ) - Engine.PLMRefreshData() if Engine.IsCoreMode() then - FrontEndScene.CurrentMissionTeam = MissionDirector.InvalidTeamID - FrontEndScene.SetScene( "private_lobby_menu" ) - ClientCharacter.SetCharacterVisible( FrontEndScene.ClientCharacters.Self, true ) - if Fences.OfflineDataFetched( f11_arg1 ) then - local f11_local1 = CoD.GetPrivateLoadoutDataSource() - local f11_local2 = f11_local1.squadMembers.head:GetValue( f11_arg1 ) - local f11_local3 = f11_local1.squadMembers.body:GetValue( f11_arg1 ) - local f11_local4 = f11_local1.squadMembers.archetype:GetValue( f11_arg1 ) - local f11_local5 = f11_local1.squadMembers.archetypeSuper:GetValue( f11_arg1 ) - FrontEndScene.SetCharacterModelsByIndex( FrontEndScene.ClientCharacters.Self, f11_local3, f11_local2 ) - FrontEndScene.SetWeaponForSuper( FrontEndScene.ClientCharacters.Self, f11_local5, f11_local4 ) - FrontEndScene.PlayIdleForSuper( FrontEndScene.ClientCharacters.Self, f11_local5, f11_local4 ) - ClientWeapon.SetWeaponIsViewModel( 0, true ) - ClientWeapon.SetWeaponVisible( 0, false ) - ClientCharacter.SetCharacterVisible( 0, true ) - end + ClientWeapon.SetWeaponVisible( 0, false ) + ClientCharacter.SetCharacterVisible( 0, false ) end Lobby.SetPartyUIRoot( PartyUIRoot.SYSTEM_LINK ) local f11_local1 = LUI.FlowManager.GetScopedData( f11_arg0 ) @@ -844,5 +823,10 @@ MenuBuilder.m_types["SystemLinkMenu"] = function ( menu, controller ) return self end +local f0_local3 = function () + clearMatchData() + WipeGlobalModelsAtPath( f0_local0 ) +end + LUI.FlowManager.RegisterStackPushBehaviour( "SystemLinkMenu", PushFunc ) LUI.FlowManager.RegisterStackPopBehaviour( "SystemLinkMenu", f0_local3 ) \ No newline at end of file