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Currently we assume a win if the player logs a kill within 5 minutes of dropping at a CZ, and we don't track any other side objectives. This has the benefit of being simple, and working whether you are in a Team or not, but if you don't finish the CZ or you lose, it requires manual adjustment.
This proposal is to introduce more complex tracking of space CZs, tracking the numbers of kills as well as side objectives.
Track number of kills to determine a win. Upside: More accurate detection of an actual win where you are fighting alone or in a Team when always focus-firing. Downside 1: Won't detect a win when in a Team and attacking different targets. Downside 2: Won’t detect a win if you kill fewer but your NPC team makes up the difference.
Low win: 7-9 kills
Med win: 12-14 kills
High win: 22-25 kills
Track capital ship kills: Can be tracked using CapShipBond event. Just a single kill for the correct faction needs to be made:
Track side objective Enemy Spec Ops: Detect target name $LUASC_Scenario_Warzone_NPC_SpecOps_A, $LUASC_Scenario_Warzone_NPC_SpecOps_B, $LUASC_Scenario_Warzone_NPC_SpecOps_G, $LUASC_Scenario_Warzone_NPC_SpecOps_D and subsequent FactionKillBonds. All four kills, one of each type for the correct target faction must be made:
Track side objective Enemy Captains: Detect target name, $LUASC_Scenario_Warzone_NPC_WarzoneGeneral_Emp, $LUASC_Scenario_Warzone_NPC_WarzoneGeneral_Fed, or $LUASC_Scenario_Warzone_NPC_WarzoneGeneral_Ind and subsequent FactionKillBond. Just a single kill for the correct faction needs to be made:
Track side objective Enemy Propagandists: Detect target name, $LUASC_Scenario_Warzone_NPC_WarzoneCorrespondent at ScanStage 3, and subsequent FactionKillBond. All three kills for the correct faction must be made:
This discussion was converted from issue #148 on December 02, 2023 12:37.
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Currently we assume a win if the player logs a kill within 5 minutes of dropping at a CZ, and we don't track any other side objectives. This has the benefit of being simple, and working whether you are in a Team or not, but if you don't finish the CZ or you lose, it requires manual adjustment.
This proposal is to introduce more complex tracking of space CZs, tracking the numbers of kills as well as side objectives.
Track number of kills to determine a win. Upside: More accurate detection of an actual win where you are fighting alone or in a Team when always focus-firing. Downside 1: Won't detect a win when in a Team and attacking different targets. Downside 2: Won’t detect a win if you kill fewer but your NPC team makes up the difference.
Track capital ship kills: Can be tracked using
CapShipBond
event. Just a single kill for the correct faction needs to be made:Track side objective Enemy Spec Ops: Detect target name
$LUASC_Scenario_Warzone_NPC_SpecOps_A
,$LUASC_Scenario_Warzone_NPC_SpecOps_B
,$LUASC_Scenario_Warzone_NPC_SpecOps_G
,$LUASC_Scenario_Warzone_NPC_SpecOps_D
and subsequentFactionKillBond
s. All four kills, one of each type for the correct target faction must be made:Track side objective Enemy Captains: Detect target name,
$LUASC_Scenario_Warzone_NPC_WarzoneGeneral_Emp
,$LUASC_Scenario_Warzone_NPC_WarzoneGeneral_Fed
, or$LUASC_Scenario_Warzone_NPC_WarzoneGeneral_Ind
and subsequentFactionKillBond
. Just a single kill for the correct faction needs to be made:Track side objective Enemy Propagandists: Detect target name,
$LUASC_Scenario_Warzone_NPC_WarzoneCorrespondent
at ScanStage 3, and subsequentFactionKillBond
. All three kills for the correct faction must be made:Track side objective defense:
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