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How to prevent clearing of the screen? #61
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Looked in the source a bit, found that if I remove the function mainloop(g::Game)
...
# Render
#if (debug && debugText) renderFPS(renderer,last_10_frame_times) end
clear(g.screen)
Base.invokelatest(g.render_function, g)
.... Perhaps it would be a good idea to include an option to specify whether you want to auto-clear after every frame? |
We could make it default to auto-clear and then allow for a flag that disables it. function draw(g::Game)
# auto-clears
end
function draw(g::Game, noclear=true)
# no auto-clear
end |
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For example, I want this to result in tracing a line along
w
's history of positions.For me it just shows the circle moving about as determined by
w
's update function, while I'm expecting many little circles showingw
's trajectory.It seems in certain examples you had to clear the canvas by adding
clear()
orfill()
? But for me I see no difference.https://docs.juliahub.com/GameZero/tTDGf/0.2.1/examples/basic2/
https://docs.juliahub.com/GameZero/tTDGf/0.2.1/examples/Breakout/
Is what I'm asking for possible? Sorry if I'm missing something obvious, I'm fairly new to Julia.
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