-
Notifications
You must be signed in to change notification settings - Fork 0
/
main.py
60 lines (50 loc) · 1.58 KB
/
main.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
"""
A pygame implementation of Conway's Game of Life.
"""
import sys
import time
import pygame
from pygame.locals import *
from board import Board
class App:
def __init__(self):
pygame.init()
self.display = pygame.display.set_mode((700, 700))
self.board = Board()
self.start_time = time.time()
self.zoom = 1
self.x_view = 0
self.y_view = 0
def frame(self):
"""
Perform one frame.
"""
self.handle_events()
if time.time() - self.start_time > 0.0001:
self.board.update_state()
self.start_time = time.time()
self.display.blit(self.board.render(700, 700, self.zoom), (self.x_view, self.y_view))
pygame.display.update()
def handle_events(self):
move_step = 15
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
if event.key == K_a:
self.zoom -= 0.05
if event.key == K_s:
self.zoom += 0.05
if event.key == K_UP:
self.y_view += move_step
if event.key == K_DOWN:
self.y_view -= move_step
if event.key == K_LEFT:
self.x_view += move_step
if event.key == K_RIGHT:
self.x_view -= move_step
if __name__ == "__main__":
app = App()
while True:
app.frame()