Releases: axmolengine/axmol
Releases · axmolengine/axmol
v2.1.3-beta2
MD5 Hash of the release artifacts
axmol-2.1.3-beta2.zip
: 070B4D60E252CDA6FA1BEEF60FECF585
v2.1.3-beta1
MD5 Hash of the release artifacts
axmol-2.1.3-beta1.zip
: B4F0602C3036AE887C8AC790F08B3CD8
v2.1.20240502-87e4174-nightly
MD5 Hash of the release artifacts
axmol-2.1.20240502-87e4174-nightly.zip
: BDD36B17F4DC5DA62B2697B3FA57E97F
v2.1.20240422-6f8e071-nightly
MD5 Hash of the release artifacts
axmol-2.1.20240422-6f8e071-nightly.zip
: 9FE1F2B3D6A0BF505B2C5DF4D6B6946D
v2.1.20240418-d03c823-nightly
MD5 Hash of the release artifacts
axmol-2.1.20240418-d03c823-nightly.zip
: 63E44CEBD2D2D47A6F9BC182122B19E2
v2.1.20240410-197f2ad-nightly
MD5 Hash of the release artifacts
axmol-2.1.20240410-197f2ad-nightly.zip
: 3C0A2EBDA6D2F96E349A344DE8AEE3C0
v2.1.20240408-2493a6d-nightly
MD5 Hash of the release artifacts
axmol-2.1.20240408-2493a6d-nightly.zip
: 56E41CB256E7D57C607EE1456431CD1E
v2.1.20240406-ba734bc-nightly
MD5 Hash of the release artifacts
axmol-2.1.20240406-ba734bc-nightly.zip
: 5B99DAE8E162E53277145AA34805DF1A
v2.1.2
The 2.1.2 release is a minor LTS
release for bugfixes and improvements
BugFixes
- Fix screen size incorrect in retina display by @halx99 in #1692
- Fix view size incorrect when frameZoomFactor not 1.0 by @halx99 in #1694
- Fix lua build for Android, iOS and Windows by @rh101 in #1650
- Fix missing return statement by @rh101 in #1657
- Fix cross fade transition by @rh101 in #1664
- Fix Update CONTRIBUTING.md by @grif-on in #1673
- Fix crash during scene transition due to invalid camera by @rh101 in #1676
- Fix trim leading and trailing whitespace characters for RichText XML text by @rh101 in #1687
- Fix can't start lua project on iOS by @halx99
- Fix lua build for Android, iOS by @bintester in #1709
- Fix #1704, control android cmake options by engine axutils.gradle by @halx99 in #1705
- Fix #1703, unzip don't rely on zlib DLL export by @halx99
- Fix screen size incorrect in retina display by @halx99, reported by @IcemarkUK
- Fix OSX sandbox network issue by @halx99, reported by @IcemarkUK
- Fix c-ares link issue
- Fix DrawNode luabinding color type mismatch by @halx99, reported by @qq461787436
Improvements
- Change extension folder structure to reduce file name conflicts by @rh101 in #1647
- Committing luabindings for commit 9f8962d by @axmol-bot in #1648
- Use different global names and #undef the #defines to stay unity build friendly. by @j-jorge in #1653
- Add AX_USE_ALSOFT_STATIC CMake option to compile and link OpenAL Soft as a static library. by @j-jorge in #1654
- Ability to disable default implementations of HTTP and WebSocket clients by @rh101 in #1656
- Remove duplicate CODE_SIGN_IDENTITY that is setting invalid value by @rh101 in #1666
- Disable unused extensions in the FairyGUI and Live2D tests to speed up builds by @rh101 in #1665
- Update README.md by @danialias in #1668
- Spelling and formatting corrections for .md files by @danialias in #1671
- Update CONTRIBUTING.md by @grif-on in #1670
- Solved broken links in README.md by @danialias in #1677
- Ensure correct video mode settings are applied when creating view by @rh101 in #1678
- Solved more broken links in README.md by @grif-on in #1680
- Some additions and corrections for readme files. by @danialias in #1682
- RichText enhancements by @rh101 in #1683
- Add -j to specify build cpu count support by @halx99 in #1688
- Ensure valid whitespace is not trimmed when html parsing mode is used by @rh101 in #1689
- Add support for window close button calback by @lich426 in #1697
- RichText and ScrollView enhancements by @rh101 in #1696
- Improve project templates by @halx99 in #1713
- [Android] Allow setting certain defines without modifying engine source by @rh101 in #1710
- Improve dll support by @halx99 in #1706
- Don't use fmt header only by @halx99 in #1707
- Don't use yasio header only by @halx99
sdks updates
- cppwinrt: 2.0.230706.1 ==> 2.0.240111.5
3rdparty updates
- glad: 2.0.4 ==> 2.0.5
- yasio: 4.2.0 ==> 4.2.1
- llhttp: 9.1.3 == > 9.2.0
- oboe: 1.8.0 ==> 1.8.1
- libpng: 1.6.42 ==> 1.6.43
- glfw: git b4c3ef9 ==> 3.4
- simdjson: 3.6.4 ==> 3.7.0
- imgui: 1.90.1 ==> 1.90.4
MD5 Hash of the release artifacts
axmol-2.1.2.zip
: 8F65C8A934EA917FBEEFA31263C14CD8
v2.1.1
The 2.1.1 release is a minor LTS
release for bugfixes and improvements
BugFixes
- Fix shaders not copying to final build on macOS for non Xcode builds by @smilediver
- Fix
Scheduler::pauseTarget
can't timer targets, reported by @shaniamjad6 - Fix build lua projects with engine prebuilts lib doesn't work, reported by @grif-on
- Fix GUI ScrollView clipping bug and add lua support by @bintester
- Ensure scissor state is set to the correct value prior to a buffer clear by @rh101
- Fix memory leaks when app exit on non-embed systems by @halx99 and @lich426
- Fix can't generate lua bindings for set/get Node localZOrder, reporeted by @bintester
- Fix lua template include incorrect cmake modules path, reported by @grif-on
- Fix build win32 with clang error
- Fix ci build-site download unexpected artifacts from appveyor
Break changes
- Rename android entrypoint:
cocos_android_app_init
==>axmol_android_app_init
Improvements
- Add some utils functions and lua support by @bintester
3rdparties updates
- simdjson: 3.6.3 ==> 3.6.4
- curl: 8.5.0 ==> 8.6.0
- openssl: 3.0.12 ==> 3.0.13
- yasio: 4.1.4 ==> 4.2.0(5.0.0)
- zlib: 1.3 ==> 1.3.1
- jpeg-turbo: 3.0.1 ==> 3.0.2
- libpng: 1.6.40 ==> 1.6.42
- luajit: 2.1-43d0a19 ==> 2.1-9cc2e42
MD5 Hash of the release artifacts
axmol-2.1.1.zip
: 340E9D7FA159A1E21169494CE6D799C2