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index.js
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index.js
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const handOptions = {
rock: "assets/Rock.png",
paper: "assets/Paper.png",
scissors: "assets/Scissors.png",
};
let SCORE = 0;
const pickUserHand = (hand) => {
// hide the current page
let hands = document.querySelector(".hands");
hands.style.display = "none";
//show the next page with the hand you picked
let contest = document.querySelector(".contest");
contest.style.display = "flex";
// set the user pick
document.getElementById("userpick").src = handOptions[hand];
let househand = houseHand();
referee(hand, househand);
};
const houseHand = () => {
let hands = ["rock", "paper", "scissors"];
let househand = hands[Math.floor(Math.random() * 3)];
document.getElementById("housepick").src = handOptions[househand];
return househand;
};
const referee = (userHand, houseHand) => {
if (userHand == "paper" && houseHand == "scissors") {
setDecision("YOU LOSE!");
}
if (userHand == "paper" && houseHand == "rock") {
setDecision("YOU WIN!");
setScore(SCORE + 1);
}
if (userHand == "paper" && houseHand == "paper") {
setDecision("It's a tie!");
}
if (userHand == "rock" && houseHand == "scissors") {
setDecision("YOU WIN!");
setScore(SCORE + 1);
}
if (userHand == "rock" && houseHand == "paper") {
setDecision("YOU LOSE!");
}
if (userHand == "rock" && houseHand == "rock") {
setDecision("It's a tie!");
}
if (userHand == "scissors" && houseHand == "scissors") {
setDecision("It's a tie!");
}
if (userHand == "scissors" && houseHand == "rock") {
setDecision("YOU LOSE!");
}
if (userHand == "scissors" && houseHand == "paper") {
setDecision("YOU WIN!");
setScore(SCORE + 1);
}
};
const restartGame = () => {
let hands = document.querySelector(".hands");
hands.style.display = "flex";
//show the next page with the hand you picked
let contest = document.querySelector(".contest");
contest.style.display = "none";
};
const setDecision = (decision) => {
document.querySelector(".decision h1").innerText = decision;
};
const setScore = (score) => {
SCORE = score;
document.querySelector(".score h1").innerText = score;
};