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In D3D11, when setting up predication via SetPredication, subsequent drawcalls are marked in the Rasterizer view as passed or failed. In D3D12 this view doesn't show up.
Steps to reproduce
Use SetPredication with a valid query, run a drawcall, then end predication. In the renderdoc capture the results won't show in the Rasterizer tab.
Environment
RenderDoc version: 1.10
Operating System: Windows 10
Graphics API: D3D12
The text was updated successfully, but these errors were encountered:
baldurk
changed the title
Predication results not showing in D3D12 (works in D3D11)
Show approximate predication results in D3D12 pipeline state
Nov 16, 2020
Description
In D3D11, when setting up predication via SetPredication, subsequent drawcalls are marked in the Rasterizer view as passed or failed. In D3D12 this view doesn't show up.
Steps to reproduce
Use SetPredication with a valid query, run a drawcall, then end predication. In the renderdoc capture the results won't show in the Rasterizer tab.
Environment
The text was updated successfully, but these errors were encountered: