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Yes the resource usage is tracked via what bindings are used on the CPU, so in the case of bindless access (which means mostly any access via a large arrayed binding in the shader) rather than reporting every binding as used everywhere, they are reported as used nowhere.
It's not clear if it's technically feasible to track accesses that are only possible to account for on the GPU.
Description
Resource Usage in frame and Used: context menu do not display usages resulting from bindless access.
Steps to reproduce
Environment
Thanks Baldur!
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