From 3f898fd4272e80dc879d3e52bfab55f532b23e39 Mon Sep 17 00:00:00 2001 From: Bapon Kar Date: Sun, 30 Jun 2024 00:08:33 +0530 Subject: [PATCH] Update index.html --- index.html | 135 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 135 insertions(+) diff --git a/index.html b/index.html index 8b13789..1efef00 100644 --- a/index.html +++ b/index.html @@ -1 +1,136 @@ +

Sample Markdown

+

This is some basic, sample markdown. +Unity2020 Badge +C# Badge +License +IssueBadge +ForksBadge +StarsBadge +Donation Badge +Copyright Badge

+

ScreenShot1

+

Third Person Shooter Player With Shooter AI(NPC)

+

Description : A Third Person Shooting Player with three weapon and a NPC shooter.This unity packages have some dependency. You need to download and imported inside of this unity project's Asset folder.Where only one have external asset a mixamo character and animations.You are requested to download and put all the dependency in your project otherwise it may not work properly.See Demo

+
    +
  1. 1.0.0

    +
  2. +
  3. 1.1.0

    +
  4. +
  5. 1.1.1

    +
  6. +
  7. 1.2.2

    +
  8. +
+

Play Demo Game

+

Contents :

+ +

See project YT Demo Video in YouTube.

+

See Using project [Doc] Video in YouTube.

+

Screenshots

+

ScreenShot1 +ScreenShot2 +ScreenShot3

+

Dependent Packages :

+
+ +
+ +
+ +
+ +
+ +
+

Info

+
    +
  1. Project Name - Third Person Shooter Player
  2. +
  3. Used Unity Version to build this project - 2020.15f2
  4. +
  5. Developer Name : baponkar
  6. +
  7. Social Site : twittwr badge
  8. +
  9. Contact for Support : gamingjam60@gmail.com
  10. +
  11. Build Date : 07-07-2022
  12. +
  13. Last Updated : 09-10-2022
  14. +
+
+

LICENSE

+

Doc

+

Need to create Layers :

+

Layers

+

Need to create Tags :

+

Tags

+

Need to assign "Character" Layer to the layers of Player(swat@T-Pose) and _AI_SWAT prefabs. +Need to assign "Pickup" Layer to the all Pickups prefabs. +Need to assign "Minimap" Layer to the minimap prefab. +Need to assign "UI" Layer to the all UI elements. +Need to assign "Everything" Layer to the AudioControl script which attached to the player prefab child object.

+
+ Now if you want NPC will attack only to the Player not to each other
+
+
- then you need to create **Player** layer and select  to the *swat@T-Pose* which is a child object of **_TPS_Player** Prefab.
+- After that change layer of AiVisonSensor which is attached to the _AI_SWAT Prefab with **Player** and **Pickup**.
+- Then change 35th line of **AiSensoryMemory.cs** script with
+
+
 ! int targets = sensor.Filter(characters, "Player");
+
+

Second Heading

+ +
+

Blockquote

+
+

And bold, italics, and even italics and later bold. Even strikethrough. A link to somewhere.

+

And code highlighting:

+
var foo = 'bar';
+
+function baz(s) {
+   return foo + ':' + s;
+}
+
+

Or inline code like var foo = 'bar';.

+

Or an image of bears

+

bears

+

The end ...